SnickerPuffs
New member
Spectral Sling
Tier 1 Vitality Item
(Item icon is an arm in a cast, with a bowstring tied between the shoulder and wrist, forming a rough approximation of a bow. There is an arrow knocked and ready to fire.)
+50 Max Health
+10% ability range
Upon death, gain 4% bullet and spirit lifesteal, up to a max of +20% bullet and spirit lifesteal with 5 stacks.
Upon getting a kill, lose a stack.
Giant Killer
Tier 3 Spirit Item
(Item icon is a muscular silhouette, similar to the icons for Metal Skin or Return Fire, only distorted to appear like a towering giant viewed from below.)
COMPONENT: Spectral Sling
+120 Max Health
Passive: When a nearby enemy has a large lead (>15k souls), gain +30% weapon damage and reduce nearby enemy Bullet Resist and Spirit Resist by 25%. Killing this enemy grants you 150 bonus souls.
When three or more nearby enemies have a large lead, the passive effects of this item are doubled.
"Sweep" matches have, seemingly, become very common over the last few months. Since these are the most disheartening and frustrating matches to play, I figured adding a few item to help even the odds could make the situation more bearable for the losing team.
The core pitch-- adding a way for trailing/losing players to make a comeback, or at least not go down without a fight-- seems solid! The actual values and effects will likely have to be HEAVILY reworked, however. I've been contemplating these item concepts for the past few days, but I didn't come up with any solid stats until I sat down to write this post. Please let me know if I'm on to something here, or if this entire idea is dogwater.
Tier 1 Vitality Item
(Item icon is an arm in a cast, with a bowstring tied between the shoulder and wrist, forming a rough approximation of a bow. There is an arrow knocked and ready to fire.)
+50 Max Health
+10% ability range
Upon death, gain 4% bullet and spirit lifesteal, up to a max of +20% bullet and spirit lifesteal with 5 stacks.
Upon getting a kill, lose a stack.
Giant Killer
Tier 3 Spirit Item
(Item icon is a muscular silhouette, similar to the icons for Metal Skin or Return Fire, only distorted to appear like a towering giant viewed from below.)
COMPONENT: Spectral Sling
+120 Max Health
Passive: When a nearby enemy has a large lead (>15k souls), gain +30% weapon damage and reduce nearby enemy Bullet Resist and Spirit Resist by 25%. Killing this enemy grants you 150 bonus souls.
When three or more nearby enemies have a large lead, the passive effects of this item are doubled.
"Sweep" matches have, seemingly, become very common over the last few months. Since these are the most disheartening and frustrating matches to play, I figured adding a few item to help even the odds could make the situation more bearable for the losing team.
The core pitch-- adding a way for trailing/losing players to make a comeback, or at least not go down without a fight-- seems solid! The actual values and effects will likely have to be HEAVILY reworked, however. I've been contemplating these item concepts for the past few days, but I didn't come up with any solid stats until I sat down to write this post. Please let me know if I'm on to something here, or if this entire idea is dogwater.