sound wards

I like this idea but the ranges would have to be quite small depending on how we interpret you.
If or when a ward item gets added, it will have to be extremely carefully introduced. The map is built around having the three lanes and then four opposing high ground points parallel and in between. Controlling the bridge towers is as important as warding is because it lets you *observe many rotations that move between lanes (why tunnels matter). A potential mechanic here is placing a camera type object which you can hold a F key to observe - or if what if a sound ward had a second stream of audio that could be "observed" in the same way? Or you could force the player to go somewhere quiet to hear it properly.

I think the really cool item hidden in the mix is this:

Echo Stompers
T3 Vitality
+1.5 m/s
+1 air jump
Active: Tempo Trap
Leave an almost invisible footprint trap that detonates when an enemy gets within 3 meters. Footsteps that match the owner sound loudly in the area, more players happening into the trap radius individually trigger another set of footstep sounds from the owner's team
 
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