Souls farm glitch bug is fixed.. BUT?

undefuzer

Member
Dear developers,

The fix is helpful, but can you make it so that a player can get souls if they destroy a T1 tower on their own lane?
For example, if you win your lane and then go to help on a neighboring lane, you won't get souls from creeps for helping. This means that you lose the point of leaving your lane until 10 minute, even if you've already won it and break opponent T1 tower.

Thank you!
 
Well no, you don't lose the point.

I'm not sure how it's handled actually when the "laning" is over for a specific lane. Versus the 10 minutes.

If you end your specific laning phase by killing the tower do you get souls from roaming? Not sure.

Regardless, you still have the objective of helping your team secure the other lane guardians. The trade off would be that you get less souls for doing so. This also discourages early 3+ grouping against towers.
 
The way the fix is implemented is that each player can only be considered for an enemy trooper death event 4 times per wave number during the laning phase.
If i read it right we can translate it like "from 1 wave of creeps you can get only 4 soul-(bags?)".
So if you done with your lane and for example wanna help on other lane, you will get your another 4 souls with another wave. Considering a time to travel to another lane you will not lose much.
Not a best fix but it does its job for now i guess.
 
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