GitNamedGurt
New member
Ever since the 10/24 update, the "90 ms" update, I have been getting souls denied before they are even visible on my screen. Whatever this update was meant to do, it is not working as intended.
I get why there needed to be a change. I have great internet, and it was showing in my opponent's ability to last hit. But whatever this "90 ms" update did, it was not "create a 90ms window." It has created a window where souls do not appear in my client and get denied before ever appearing. It has gotten so bad I have resorted to shooting blindly at where I hope the soul Is going to show up, because that is what It looks like my opponents are doing on my end. I last hit a creep, the opponent shoots a random spot in the air, and they get a deny. No particle effect, and definitely no soul orb ever appears in my game.
Before I noticed and obvious advantage because of my ping, but now it feels like they just inverted the preference as opposed to solving it. 90ms should be almost invisible to the naked eye of the average person; whatever this is it is not 90ms and it is not a "window" it is BROKEN.
I get why there needed to be a change. I have great internet, and it was showing in my opponent's ability to last hit. But whatever this "90 ms" update did, it was not "create a 90ms window." It has created a window where souls do not appear in my client and get denied before ever appearing. It has gotten so bad I have resorted to shooting blindly at where I hope the soul Is going to show up, because that is what It looks like my opponents are doing on my end. I last hit a creep, the opponent shoots a random spot in the air, and they get a deny. No particle effect, and definitely no soul orb ever appears in my game.
Before I noticed and obvious advantage because of my ping, but now it feels like they just inverted the preference as opposed to solving it. 90ms should be almost invisible to the naked eye of the average person; whatever this is it is not 90ms and it is not a "window" it is BROKEN.