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If this was intended it would not display the visual and audio response of hitting the soul. Also, there is an indicator that shows where the next soul will spawn.So I've seen a few posts like this, and what I've noticed is that in all of them it always looks like folks are meleeing too early. If you slow the videos down, it looks as though the orb hasn't fully formed in that time, and it takes half a second or so to be "ready". So in that moment, you can't hit or shoot it. I don't think this is a bug, I think its as intended. To be clear, though, I'm not a dev so I am only assuming.
But also, how the heck are you lining up with where the orb is going to form and striking before it's even visible? :O
If you slow my clips down, the souls are fully visible.So I've seen a few posts like this, and what I've noticed is that in all of them it always looks like folks are meleeing too early. If you slow the videos down, it looks as though the orb hasn't fully formed in that time, and it takes half a second or so to be "ready". So in that moment, you can't hit or shoot it. I don't think this is a bug, I think its as intended. To be clear, though, I'm not a dev so I am only assuming.
But also, how the heck are you lining up with where the orb is going to form and striking before it's even visible? :O
I didn't say it wasn't visible. I said it wasn't fully formed.
Yeah, it really doesn't make sense why someone with melee positioning of a soul should be at a disadvantage compared to fast-firing fast-projectile long-range guns. Even outside of balance reasons, it's clearly a visual bug at minimum.as a yamato main, this happens all the time and is really frustrating. especially when laning against machine gun/laser beam heroes or even abrams.
please fix.
there is a sound, so the soul must be taken awayIf this was intended it would not display the visual and audio response of hitting the soul. Also, there is an indicator that shows where the next soul will spawn.