When your cam passess through the partron, or walker, some strange rendering occurs. It's fixed when your cam leaves that area. For example, when you jump from the zipline on your base and your cam will go through the patron, you'll see for a second:


This doesn't affect the friendly walker, since it becomes transparent, so probably for these objects the same behavior shall be applied, i guess


This doesn't affect the friendly walker, since it becomes transparent, so probably for these objects the same behavior shall be applied, i guess