Some spots on the outskirts of the map have no ambient sound

assuming the source 2 engine works the same as the source engine, the entities that create ambience (env_soundscapes usually) only play the ambience attached to them when they are "visible" to the player.

in the cases here, the soundscape entities are not "visible" as you are inside buildings. this can automatically turn them off. usually, map developers will put env_soundscapes inside buildings too, which is how in games like half-life 2 etc. you get the smooth transition from one ambience to another when changing areas.

in this case, there's either no soundscape entities in these buildings, or there is but they are silent. if you think about it, it does make sense that you cant really hear the hustle and bustle outside when you're in an enclosed space.
 
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