All weapon damage increases that are conditional based on the target do not properly scale any ability that is supposed to scale with weapon damage
These items are:
- Close Quarters and Point Blank
- Opening Rounds
- Long Range and Sharpshooter
The abilities that do not work properly are:
- Bebop Exploding Uppercut
- Viscous Puddle Punch
- Calico Leaping Slash
- Billy Bashdown
- Drifter Rend
- Silver Boot Kick
- Silver Go For the Throat
- Silver Mauling Leap
- Venator Consecrating Grenade
- Venator Gutshot
Other notes on this bug:
- Importantly, these abilities do function correctly with weapon damage that is conditional on the user, such as Berzerker and Hollow Point
- This bug has existed for these items since before the shop rework, here is my previous bug report on this from last January. There is footage of the bug there as well.
- This is super annoying since these are obvious items to use on these heroes, most of these heroes have these items in their Default Valve build! They make too much sense on these Heroes to just not work at all.
Edit: Venator's abilities all now work as expected, but all melee abilities remain broken. This is almost certainly not a bug, but it is also definitely bad, intuitive design. All other sources of conditional weapon damage work with these abilities. It is completely backwards that Hollow Point gives more damage (before shred) to Silver's 2 than Point Blank, when point blank has the bigger number. Point Blank and Opening Rounds make way too much sense to build on these heroes, yet you would get more total value from other items. Either make it consistent between all items, or add to the tool tip to these specific 5 items. Personally, I think they should make these consistent with Light and Heavy melee, where they get half of the bonus from weapon items. This is how these abilities work with all other weapon damage in the game, JUST MAKE THE ITEMS MAKE SENSE!!
These items are:
- Close Quarters and Point Blank
- Opening Rounds
- Long Range and Sharpshooter
The abilities that do not work properly are:
- Bebop Exploding Uppercut
- Viscous Puddle Punch
- Calico Leaping Slash
- Billy Bashdown
- Drifter Rend
- Silver Boot Kick
- Silver Go For the Throat
- Silver Mauling Leap
- Venator Gutshot
Other notes on this bug:
- Importantly, these abilities do function correctly with weapon damage that is conditional on the user, such as Berzerker and Hollow Point
- This bug has existed for these items since before the shop rework, here is my previous bug report on this from last January. There is footage of the bug there as well.
- This is super annoying since these are obvious items to use on these heroes, most of these heroes have these items in their Default Valve build! They make too much sense on these Heroes to just not work at all.
Edit: Venator's abilities all now work as expected, but all melee abilities remain broken. This is almost certainly not a bug, but it is also definitely bad, intuitive design. All other sources of conditional weapon damage work with these abilities. It is completely backwards that Hollow Point gives more damage (before shred) to Silver's 2 than Point Blank, when point blank has the bigger number. Point Blank and Opening Rounds make way too much sense to build on these heroes, yet you would get more total value from other items. Either make it consistent between all items, or add to the tool tip to these specific 5 items. Personally, I think they should make these consistent with Light and Heavy melee, where they get half of the bonus from weapon items. This is how these abilities work with all other weapon damage in the game, JUST MAKE THE ITEMS MAKE SENSE!!
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