hatsunemiekuah
New member
Not sure if this is the right place to post here. but worth noting considering people have complained to have fps drops in OG New Blood update
so i found a config from gamebanana but it's somewhat outdated. i grab the codes and put it to grok, telling it to adjust the config values based on my laptop (intel core i5, 12 GB RAM, Nvidia Geforce 940MX 2GB VRAM). after several prompts and testings in street brawl and bot matches, i found the most ideal config values that i put in gameinfo.gi below Convars. here is the example that i used. with this config, my teamfight experience in street brawl and normal match has less FPS drops, improving from 20 to 40 fps average. 30 fps at worst
Thanks for coming by at my post. if this post somehow violates the rules, i will delete it when i notice your warning.
so i found a config from gamebanana but it's somewhat outdated. i grab the codes and put it to grok, telling it to adjust the config values based on my laptop (intel core i5, 12 GB RAM, Nvidia Geforce 940MX 2GB VRAM). after several prompts and testings in street brawl and bot matches, i found the most ideal config values that i put in gameinfo.gi below Convars. here is the example that i used. with this config, my teamfight experience in street brawl and normal match has less FPS drops, improving from 20 to 40 fps average. 30 fps at worst
Thanks for coming by at my post. if this post somehow violates the rules, i will delete it when i notice your warning.
Code:
ConVars
{
"gpu_level" "0" // Minimum Shader Details Level
"cpu_level" "0" // Minimum Effect Details Level
"mat_set_shader_quality" "0"
"fps_max" "60" // Cap for stability
// ================ FOV ================
"r_aspectratio" "2.15" // Keep your 90fov vibe
// ================ LIGHTING & SHADOWS ================
"r_directlighting" "1"
"r_ssao" "0"
"r_shadows" "0"
"r_rendersun" "1" // Reverted - no more breaks
"r_cheapshadows" "1" // Added for cheap shadows
"lb_enable_shadow_casting" "0"
"lb_csm_draw_alpha_tested" "0"
"lb_csm_draw_translucent" "0"
"lb_barnlight_shadowmap_scale" "0.4" // Tuned milder
"lb_csm_cascade_size_override" "1"
"lb_dynamic_shadow_resolution_quantization" "48" // Balanced
"lb_csm_override_staticgeo_cascades_value" "0"
"lb_csm_receiver_plane_depth_bias" "0.00002"
"lb_csm_receiver_plane_depth_bias_transmissive_backface" "0.0002"
"lb_sun_csm_size_cull_threshold_texels" "25" // Tuned
"lb_dynamic_shadow_resolution_base" "192" // Balanced low-res shadows
"lb_enable_fog_mixed_shadows" "0"
"r_citadel_sun_shadow_slope_scale_depth_bias" "1.5" // Milder bias
"r_lightmap_size_directional_irradiance" "3" // Low but stable
"r_size_cull_threshold_shadow" "150" // Aggressive but safe
"csm_max_shadow_dist_override" "0"
"sc_cache_envmap_lpv_lookup" "1"
"cl_retire_low_priority_lights" "1"
"r_flashlightshadows" "0" // Added safe shadow disable
"r_screen_space_shadows" "0" // Added
// ================ FOG & ATMOSPHERE ================
"r_enable_volume_fog" "0"
"r_enable_gradient_fog" "0"
"r_enable_cubemap_fog" "0"
"volume_fog_intermediate_textures_hdr" "0"
"r_citadel_fog_quality" "0" // Added
// ================ SKY & ENVIRONMENT ================
"r_draw3dskybox" "0"
"r_drawskybox" "1" // Reverted - fixes sky/HUD weirdness
"r_monitor_3dskybox" "0"
"r_world_wind_strength" "0"
// ================ SSAO ================
"r_citadel_ssao_bent_normals" "false"
"r_citadel_ssao_denoise_passes" "0"
"r_citadel_ssao_quality" "0"
"r_citadel_ssao_radius" "0"
"r_citadel_ssao_thin_occluder_compensation" "0"
"r_citadel_distancefield_ao_quality" "0" // Added
// ================ PARTICLE SYSTEM ================
"r_particle_max_detail_level" "0"
"r_particle_cables_cast_shadows" "0"
"r_RainParticleDensity" "0"
"r_physics_particle_op_spawn_scale" "0"
"r_particle_min_timestep" "0"
"r_particle_max_size_cull" "600" // Loosened for stability
"particle_cluster_nodraw" "1"
"r_particle_mixed_resolution_viewstart" "600" // Balanced
"cl_particle_sim_fallback_threshold_ms" "0"
"cl_parallel_readpacketentities_threshold" "3" // Milder
"sc_layer_batch_threshold_fullsort" "60" // Balanced batches
"r_particle_gpu_implicit_lds_cache" "1"
"r_particle_model_new8" "0"
"cl_show_splashes" "0"
"r_drawparticles" "1" // Added - keeps essentials
"r_particle_depth_feathering" "0" // Added
// ================ PHYSICS & CLOTH ================
"cloth_update" "1" // Back ON as requested
"cloth_sim_on_tick" "0"
"presettle_cloth_iterations" "2" // Tuned down mildly
"pred_cloth_pos_max" "0.5" // Tuned for perf without breaking
"pred_cloth_pos_multiplier" "0.15"
"pred_cloth_pos_strength" "0.05"
"pred_cloth_rot_high" "0.025"
"pred_cloth_rot_low" "0.0025"
"pred_cloth_rot_multiplier" "0.1"
"cl_phys_timescale" "1" // Back ON
"cl_fasttempentcollision" "30" // Balanced
// ================ MODEL & DECAL OPTIMIZATIONS ================
"r_drawmodeldecals" "0"
"r_character_decal_resolution" "1"
"r_decals" "8" // Milder than 0
"r_propsmaxdist" "600" // Balanced fade
"props_break_max_pieces_perframe" "0"
"r_citadel_screenspace_particles_full_res" "0"
"r_citadel_gpu_culling_shadows" "1"
"skeleton_instance_lod_optimization" "1"
"r_size_cull_threshold" "2.0" // Balanced aggressive cull
"r_hair_ao" "0"
"ik_final_fixup_enable" "0"
"ik_fabrik_align_chain" "0"
"cl_impacteffects" "0"
"enable_boneflex" "false"
"r_drawdetailprops" "1" // Added
// ================ LOD ================
"r_lod" "3" // Added MAX LOD reduction
"sc_instanced_mesh_lod_bias" "7" // Pumped but not max crazy
"sc_instanced_mesh_lod_bias_shadow" "7.5"
"sc_instanced_mesh_motion_vectors" "0"
"sc_instanced_mesh_size_cull_bias" "7"
"sc_instanced_mesh_size_cull_bias_shadow" "7.5"
"r_citadel_antialiasing" "0" // Added
"r_citadel_motion_blur" "0" // Added
// ================ ROPE PHYSICS ================
"rope_collide" "0"
"rope_subdiv" "0"
"rope_wind_dist" "0"
"rope_smooth_enlarge" "0"
"rope_smooth_maxalpha" "0"
"rope_smooth_maxalphawidth" "0"
"rope_smooth_minalpha" "0"
"rope_smooth_minwidth" "0"
"r_ropetranslucent" "0"
"r_drawropes" "0"
// ================ TERRAIN & FOLIAGE ================
"r_grass_quality" "0"
"r_grass_start_fade" "0"
"r_grass_end_fade" "0"
// ================ UI & HUD ================ (FULL REVERT - NO BREAKS)
"panorama_disable_box_shadow" "0"
"r_dashboard_render_quality" "1"
"closecaption" "false"
"citadel_hud_objective_health_enabled" "2"
"citadel_boss_glow_disabled" "1"
"citadel_damage_offscreen_indicator_disabled" "0"
"citadel_portrait_world_renderer_off" "false"
"panorama_use_new_occlusion_invalidation" "1"
"panorama_temp_comp_layer_min_dimension" "128"
"panorama_max_overlay_fps" "30"
"panorama_max_fps" "60"
"citadel_damage_text_lifetime" "1.5"
"citadel_damage_text_lifetime_new" "0.75"
"citadel_damage_text_lifetime_accumulated_new" "2"
"citadel_show_new_damage_feedback_numbers" "1"
"hud_free_cursor" "0"
// ================ NETWORK & PREDICTION ================
"cl_prediction_savedata_postentitypacketreceived" "1"
"r_frame_sync_enable" "0"
"cl_clock_buffer_ticks" "0"
"cl_async_usercmd_send" "true"
"cl_smooth" "0"
"cl_smoothtime" "0.01"
"cl_smooth_draw_debug" "0"
// ================ AI OPTIMIZATIONS ================
"ai_strong_optimizations_no_checkstand" "1"
"ai_expression_optimization" "1"
// ================ AUDIO ================
"audio_enable_vmix_mastering" "0"
"dsp_volume" "0"
"dsp_off" "0" // Reverted
// ================ MISC ================
"sc_hdr_enabled_override" "0"
"r_texturefilteringquality" "0"
"cl_ragdoll_limit" "0"
"r_pipeline_stats_present_flush" "0"
"r_pipeline_stats_command_flush" "0"
"r_max_portal_render_targets" "2" // Reverted
"citadel_hideout_ball_show_juggle_count" "1" // Reverted
"citadel_hideout_ball_show_juggle_fx" "1" // Reverted
"citadel_camera_soft_collision" "0"
"cl_input_enable_raw_keyboard" "1"
"mat_colcorrection_disableentities" "0" // Reverted
"mm_idle_show_warning_at_s" "999"
"r_effects_bloom" "0" // Added
"r_post_bloom" "0" // Added
"r_arealights" "0" // Added
"r_citadel_distancefield_reflections" "0" // Added
"r_citadel_distancefield_shadows" "0" // Added
"r_shadow_distance" "0" // Added