cinex20
New member
- When attached to a ceiling with the harpoon, looking up and using Breach will allow Slork to go through, allowing him to go out of bounds.
- (New!) Breach triggers on contact with walls and ceilings, or even in close proximity to them. This makes the ability very unreliable.
- Slork can use movement keys while attached with the harpoon, allowing him to move (even levitate), albeit very slowly.
- Reefdweller's Harpoon has a soft range cap, where instead of travelling the full distance to the targeted surface, Slork will stop midair and "attach" to thin air. This is especially noticeable with Improved Reach.
- The T3 bonus for Reefdweller's Harpoon cannot be extended with duration bonuses.
- The effects of Lurker's Ambush active ability are not affected by duration bonuses.
- (New!) Breach triggers on contact with walls and ceilings, or even in close proximity to them. This makes the ability very unreliable.
- Slork can use movement keys while attached with the harpoon, allowing him to move (even levitate), albeit very slowly.
- Reefdweller's Harpoon has a soft range cap, where instead of travelling the full distance to the targeted surface, Slork will stop midair and "attach" to thin air. This is especially noticeable with Improved Reach.
- The T3 bonus for Reefdweller's Harpoon cannot be extended with duration bonuses.
- The effects of Lurker's Ambush active ability are not affected by duration bonuses.