Booz
New member
The most basic one is probably the creeps not being affected by the effect at all
View attachment Discord_F2OhVZoCqm.mp4
Guardians partially obey the sleep, it only prevents them from meleeing you
View attachment Discord_Ykb1ey5VGh.mp4
It gets the most awkward at Walkers however, If they have an ongoing beam already then it won't stop that but it will prevent it from using it entirely if it's already not using it, which differs from the guardians just being able to beam you no matter what
Its stomp is the most awkward though, if you leave its stomp radius during it sleeping then it will actually cancel the stomp entirely, which it doesn't do normally. However this also resets it's fire beam so it can't shoot a beam until it's out of sleep
View attachment Discord_YWl0M2gn25.mp4
This behavior is shared with Rem's Naptime but it's just easier to record with Haze
View attachment Discord_F2OhVZoCqm.mp4
Guardians partially obey the sleep, it only prevents them from meleeing you
View attachment Discord_Ykb1ey5VGh.mp4
It gets the most awkward at Walkers however, If they have an ongoing beam already then it won't stop that but it will prevent it from using it entirely if it's already not using it, which differs from the guardians just being able to beam you no matter what
Its stomp is the most awkward though, if you leave its stomp radius during it sleeping then it will actually cancel the stomp entirely, which it doesn't do normally. However this also resets it's fire beam so it can't shoot a beam until it's out of sleep
View attachment Discord_YWl0M2gn25.mp4
This behavior is shared with Rem's Naptime but it's just easier to record with Haze