jedwardjewell
New member
When an enemy is hit with Siphon Life, that enemy receives a debuff, and you receive a buff which is tied to that debuff. The item is able to correctly add up multiple instances across multiple enemies and give you the combined Max HP from all inflicted debuffs. However, if an afflicted enemy dies and respawns, and you shoot that enemy again, the portion of your buff corresponding to that enemy will be erased, and replaced with a single stack. I have not been able to test this in a real match, but I imagine it could be a problem with rejuvenators or if you're simply in a teamfight long enough for an enemy to die and rejoin the fight.
To reproduce:
Summon an enemy player
Hit that enemy repeatedly with siphon life
Kill the player
Shoot them again after they respawn. You should see your maxhealth take a sudden nosedive.
To reproduce:
Summon an enemy player
Hit that enemy repeatedly with siphon life
Kill the player
Shoot them again after they respawn. You should see your maxhealth take a sudden nosedive.