Sinner's Sacrifice missing textures partially through the match

sapphiredagon

New member
I've noticed Sinner's Sacrifice machines losing their coloring and lightbulb animations partway through matches. I'm unable to find any common denominator, and am unable to reproduce this, but it has happened frequently as of late. Seems client-sided, as another player in the match was able to confirm their Sinner's looked absolutely normal. I have been using v2 healthbars for players and nonplayers; while I cannot confirm whether toggling those healthbars within gameinfo.gi has caused this issue, I don't remember seeing this bug before switching.

The bug also causes the lights not to change when hitting the Sinner's Sacrifice, requiring players to listen to the audio cue in order to time the final melee correctly.

Video Settings
Upscaling technology: FSR
Render Quality: 67%
FSR sharpness: 25%
Anti-Aliasing: FXAA
Screen Space AO: Off
Distance field shadows: Off
Shadow quality: Low
Fog quality: Low
Texture quality: Low
Post process bloom: off
Effects bloom: off
VSync: off
Area lights: off
Depth of Field: off
Rendering: Direct3D 11 (via -dx11 Steam launch parameter)
Reduce flashing effects: on


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Match ID (doubt it matters): 64290406 18:28
 
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