Shiv Game Design Ideas

johnormandi

New member
I have some game design ideas for Shiv that would make it a bit better, in my opinion, and could be at least tested.

I know that his character design is going to be changed eventually, as he was built for the previous concept.

In my opinion, he would work better with the following changes:

Make him either a fully weapon-damage or a Hybrid spirit & weapon damage character. There are a lot of spirit-based characters in the game, but it lacks weapon damage ability scaling characters. Has a lot of mundane abilities like throwing a knife, so it would make sense. It also has a special shotgun attack that is only useful for a movement boost at its current stage, but it would be cool if it could be used as a damage boost instead.

Ability 1: has lowered bleed damage, but has some on-impact damage, so it can have some burst potential in early game combat.
Ability 3: Fully passive ability, but slightly less damage negation while not in rage mode. It is already hard to focus on items and everything else in the game amid combat; this would put a bit of ease on the player.

Rage: Instead of being charged for dealing damage, charges are based on the damage you get - Pairs well with Ability 3 and complements the tanky perspective of it. Also, make it more visible. I like the aspect of the demon taking over. This could be a cool perspective. Also gives possibilities of using a different set of abilities as the demon transformation happens, like say Silver with the werewolf transformation, but instead of being time and kill-based, it uses rage-based on the damage dealt to him. This rage mode could scale from spirit, so it would make sense to build him as a hybrid and also story-wise, since it is the demon taking him over.
 

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