Sheretz - Front Lining Swarm of Bugs, Revitalized!

lgbrokhoff

Member
1777090284749.png1777090452269.png
(Amazing character art by Mia L. on Fiverr, poster by me.)

Hello All! After my previous, sub-par, unfinished posts about this character, I have composed as best as a hero I can! Sheretz is a front lining hero, she is a mummy, made entirely of insects, retiree of the OSIC, and at odds with the Paradox organization. Hoping to secure a wish for herself from the patrons that she may use to bring them down once and for all, she has brought her inhuman power to the Cursed Apple.

This character has a voice line gallery, including lore trivia, and conversations.

Backstory:
Vanessa Moreau worked for the OSIC as one of the top members of their curator division. One day tasked to beat Paradox to the expected site of a major archeological heist, stealing a powerful artifact from the tomb of Ramesses II in the Valley of Kings. However just minutes after successfully beating the assigned Paradox operative to the tomb, they walked in, and in the ensuing scuffle the idol that Vanessa fought from the gloved agent fell directly into her bare hands. The very second it made contact with human skin for the first time in millennia, the walls of the tomb began vibrating, louder and louder until Vanessa's ears bled. As the agent of Paradox made their escape, tens of thousands of vile insects, arachnids, annelids, and all manner of creepy crawlies began to seep from the cracks in the tombs limestone walls. Sheretz was devoured alive, but the idol of Sheretz itself would not let her die. Her soul was left there, in the bugs that ate her. When she came to, terrified and confused about her new form, she quickly understood that she must return to the OSIC. After wrapping herself in the linen of Ramesses II, she made her way to the nearest safehouse. Sheretz's new form was too difficult to control, her mind spread between as many bodies as it was, all the focus in the world could not hold her together until she became used to it. As such, she was indefinitely retired from the OSIC, and now several years later seeks to destroy Paradox, cease their thieving escapades, and prove her competence regained to the leaders of the OSIC's curator division.

Gameplay:
Sheretz's kit is designed to primarily be a frontliner, with a secondary purpose as a conditional initiator. Sheretz has a lot of sustain options, and with her group healing she's able to help create space on the frontlines of a team fight. With minor initiator capabilities that create unique team fight styles involving constantly spreading out and then rebooting team fights, her playstyle could be dissected into multiple playstyles, being a full tank, full pick-character, or whatever is desired.

Ability One:
Sheretz's first ability is her main form of both damage, and quick sustain. Due to it's very minimal range, Sheretz must be very close to enemies to utilize it fully, however since her stacks of Peel Away increase both when she uses it and when she's the target of focused damage, and also due to how her cooldown speeds up the less stacks she has, she quickly gains access to her alternate cast, allowing for drastically increased range as well as additional healing that increases even further when more heroes are hit. This means that while Bugs & Bandages promotes being very close to the enemy, it allows her to sustain doing so as long as stacks are properly managed. 1777101407594.png

Ability Two:
Textile Transmission can be used to initiate team fights by teleporting directly on top of people. The ability to use it in this way is increased even further by her tier 2 upgrade, so that at the mid game point of the match where she can be taking picks and starting fights she'll be displacing enemies more effectively. Her potential for using this to jump into team fights that have already been started is then increased at the end game with her tier 3 upgrade, where she gains massive sustain if she teleports onto multiple people while having max health. Due to how Textile Transmission's channeling duration also scales inversely with stacks, she has the option to leave team fights very quickly when damage is focused on her, if need be, even though Textile Transmission would otherwise be unusable when fire is focused on her. Overall the more precise stats of the ability reward the idea of jumping one or two people in the jungle with an off-angle transmission, displacing, and damaging them enough to follow up with several explosions to heal herself while her team comes to aid the fight. Upon ending, dispersing, or disengaging from a team fight, Sheretz is rewarded for re-engaging soon afterwards, in the down time she may heal herself, and try to retain as many stacks as possible from earlier so that she may jump back in with a non-telegraphed instant cast transmission.1777101565082.png

Ability Three:
Sheretz's third ability is what most incentivizes her to reside in enemy frontlines. Since taking damage provides stacks faster than using her first ability could, it's worth it to her to stay up front and focus fire on herself, allowing her to soak in damage that might've been dealt to her team and mitigating it via her sustain, as well as enhancing her abilities. It also allows alternate casts for her first ability to be used without having to cast it regularly so many times first. Additionally, since rewrapping grants her infinite ammo, she can take advantage of either rewrapping or retaining max stacks while her other abilities are on cooldown, since both enhance her gun in different aspects, allowing it to be a reliable backup for securing kills or biding time. This synergizes well with her third upgrade too, as rewrapping will not only then allow the gun to be fired constantly for that duration, but it will increase the speed at which her first ability's cooldown decreases as she wraps. Peel Away also would allow a Sheretz with a pick playstyle to use Blood Tribute advantageously as she traverses through the jungle, gaining stacks to acquire a less telegraphed Textile Transmission, which could then allow her to heal for the damage done via Blood Tribute.
1777104389691.png


Ultimate Ability:
Sheretz's ultimate is mostly a multipurpose tool, by itself it's not extremely useful other than the healing and damage it does, but it can be used for several things that Sheretz's kit capitalizes off of. It can be used as a major distractor in team fights, for soaking damage from gun characters, or generally just creating a large issue that the enemies are forced to deal with immediately. It can also be used to help move either enemies or allies around the battlefield, especially in synergy with Textile Transmission. It can also be used to force enemies to spend stamina, which Sheretz gains a large advantage from in any 1v1 or team fight scenario. It can also be used even to help force an initiation from the enemy due to the swarm's persistent nature.
1777105521667.png

Character Stats:
Sheretz's weapon stats are designed to give her a hand cannon type gun, and give her a general hybrid building style. Due to her fire rate being so low, her base bullet damage is extremely high, even though her DPS is extremely low. However since her bullet damage scales with spirit, it reinforces her building hybrid. The nature of her gun in terms of fire rate, damage per bullet, and ammo capacity means that it has a few main intended use cases, securing kills, dealing damage while on cooldown, and dealing lower single bullet damage but faster while decreasing stacks. Her reload would be one shell at a time, like Abrams or Silver. Her gun would be named "High Caliber Chitin."
1777106427427.png


Sheretz's vitality stats are made to support he want to be in a fight for a very long time. Her high base health allows her to capitalize on gaining Peel Away stacks early on, while her base health regen is also second highest in the game, to Drifter. This would help her to cope with the immensely increased damage that her stacks cause her to take. Her sprint speed is zero but her movement speed is very high at base to allow her to slip around in team fights and maintain a consistent speed as she initiates, leaves, and reinitiates at her leisure.
1777106690093.png

THANK YOU! For reading! I'm very grateful to anyone who checked out my hero concept. If you liked it, it'd be greatly appreciated to share it around. My last post of her did wonderfully, and I worry that this won't do as well but I am hopeful it will be seen by people who will like it either way. I also would like to say to anyone who has made it this far, that I'm going to be making a much bigger, better post to the forums soon, and if you liked this concept you'll be sure to like this project a lot more. I can't spoil the surprise, but get ready for Martyr's & Misfits on the 29th of April, 5PM, EST.
 

Attachments

  • 1777106664792.png
    1777106664792.png
    48.2 KB · Views: 4
1777143488838.png

Here is also a build that I think would be a good general build for her, I may be wrong though. Blood Tribute I think would be good on her for two uses, gathering stacks while roaming the jungle, or more viably, while rewrapping she might activate Blood Tribute at the same time, the healing from rewrapping could cancel out the damage, while the extra speed gained helps to cope with the slowing effect of rewrapping, and the fire rate bonus is leftover to help capitalize on the infinite ammo buff.
 
Back
Top