This causes abilities and item usage to be rolled back and lag compensated in a scenario where lag compensation should not be occurring at all. For example, you can try to parry right before the Static Charge stuns you, and it will cause the attacking enemy to be parried, even though you were already stunned, but if you do it too late, the client displays your parry shield and shows you a parry cooldown icon, yet the enemy can still hit you.
For example, first frame of parry:

First frame of stun:

Second frame of stun (notice how much the bar has moved already):

Melee has gone through:

For example, first frame of parry:

First frame of stun:

Second frame of stun (notice how much the bar has moved already):

Melee has gone through:
