Mogwai
Active member
I wanted to start thinking of a simple upgrade path for Melee Charge, so heroes who are more melee-focused can have a few more options for natural item progression and slot efficiency.
It would be something along these lines:
-Raging Bull (3,000 souls + 1,250 souls from Melee Charge)
30% Weapon Damage Increase
+250 Health
Increases your heavy melee charge distance. When you attack against an enemy, your weapon instantly reloads. Inceases movement speed by 25% for 5 seconds upon successfully hitting an enemy with a heavy melee strike. Gain 20% lifesteal for 5 seconds.
Could potentially ignore parry stun, but not deal damage if the melee attack is successfully parried.
Could throw a "phantom fist that can hit enemies behind the target hit by the heavy melee strike" as an idea to make it have a pseudo-ranged element to it.
Let me know what you think, and any ways to play around with this idea to make it a viable item.
It would be something along these lines:
-Raging Bull (3,000 souls + 1,250 souls from Melee Charge)
30% Weapon Damage Increase
+250 Health
Increases your heavy melee charge distance. When you attack against an enemy, your weapon instantly reloads. Inceases movement speed by 25% for 5 seconds upon successfully hitting an enemy with a heavy melee strike. Gain 20% lifesteal for 5 seconds.
Could potentially ignore parry stun, but not deal damage if the melee attack is successfully parried.
Could throw a "phantom fist that can hit enemies behind the target hit by the heavy melee strike" as an idea to make it have a pseudo-ranged element to it.
Let me know what you think, and any ways to play around with this idea to make it a viable item.