Seven Ult Rework - Tesla Coil

Does this line not literally refer to his ult? I mean, he's gotta get above everyone to do real damage with his ult. Storm's aren't typically on ground level.

But dumb grammar "um actually"s aside on my part, I agree that it should focus more on damage radius rather than support ult, which was my ultimate point. I have no qualms with seven's ult being changed, my whole thing was really just the shield aspect and the idea of him literally charging the enemy team
Yeah the latter half of the description definitely refers to his ult, I was just pointing out how it says "rolls into the fight" which implies he gets in the fray once someone is sectioned off. I viewed that as at odds with what you were seemingly saying about him being a pretty much solely distance based character, that being said, I think I might have been looking at the description too literally.

Either way, the idea of him having a method of integrated survivability other than his scalable move speed such as this still seems like it would fit his kit really well, not just from a functional viewpoint but also a thematic one, that's obviously subjective though.
 
If you would like the devs to see this, it would do a lot better in the Seven feedback forum. Only devs see those, and sometimes even reply. I've had two suggestions posted in those forums implemented.
 
This is just warden's ultimate + haze ultimate but worse and on a really big cooldown(and teammates get bullet dodge too)

Warden: "deal damage to guys near me" + Haze: "dodge bullets".

I like the concept of making Seven tankier during his ultimate but copying and stitching two other character's ultimate abilities is not the way to do it
 
This is just warden's ultimate + haze ultimate but worse and on a really big cooldown(and teammates get bullet dodge too)

Warden: "deal damage to guys near me" + Haze: "dodge bullets".

I like the concept of making Seven tankier during his ultimate but copying and stitching two other character's ultimate abilities is not the way to do it
Yeah dude this is also basically kelvin ult since it helps with sustain in a radius!! Also on a side note, mirage nado is basically haze ult because they both give bullet evasion!!!!! This is a really dumb take, saying that an ability can't be like any other in any aspect is incredibly limiting for no reason and on top of that is already broken multiple times within the current state of the game.
 
Yeah dude this is also basically kelvin ult since it helps with sustain in a radius!! Also on a side note, mirage nado is basically haze ult because they both give bullet evasion!!!!! This is a really dumb take, saying that an ability can't be like any other in any aspect is incredibly limiting for no reason and on top of that is already broken multiple times within the current state of the game.


Yeah, you stitched together multiple abilities, probably on accident, and didn't realize it until I just pointed it out.
Seperate but equally relevant point:

Why does a mid to late game hypercarry want an ultimate that he can't use for 90% of the match?

Seven's current ult lets him secure big zones of space that his team can use to safely push, secure urns, secure mid, punish bad engages, secure kills, stat-check win fights in the midgame, and farm camps due to the low cooldown.

Why would anyone trade that for your mix of:
+ Warden's 2nd ability "gain spirit shield, gain movespeed"
+ Haze ultimate T3 = gain bullet evasion
+Torment pulse
+kelvin ult sustain


You see the problem?
 
Yeah, you stitched together multiple abilities, probably on accident, and didn't realize it until I just pointed it out.
Seperate but equally relevant point:

Why does a mid to late game hypercarry want an ultimate that he can't use for 90% of the match?

Seven's current ult lets him secure big zones of space that his team can use to safely push, secure urns, secure mid, punish bad engages, secure kills, stat-check win fights in the midgame, and farm camps due to the low cooldown.

Why would anyone trade that for your mix of:
+ Warden's 2nd ability "gain spirit shield, gain movespeed"
+ Haze ultimate T3 = gain bullet evasion
+Torment pulse
+kelvin ult sustain


You see the problem?
Did you even read the entire post or are you going to put out these points without first reading mine. If you didn't, then do that, if you did, read it again and play the game some more because when was the last time a seven ult actually did something worthwhile in your games, the ult is a joke. You could also say, "then just buff it", but the current ult is a classic case of low elo stomper and high elo trash, buffing it is not as simple as upping the damage so people can't face tank it.
 
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