AnthemV
New member
My in-game maximum is set to 136 fps (144 Hz display, capped for VRR window). With all the settings turned up, I'm typically a bit below that in the hideout. Everything is lovely and smooth. G-SYNC is doing its thing.
With some settings lowered (as they would be in normal play), I can render frames in excess of 136 fps. Boom, screen tearing across the bottom of the game. It's not super noticeable, but it's definitely present, and more I lower my settings, the worse it gets.
I tried recording something to show this off, but when I cap to 60 fps, it's really hard to tell when it's tearing. Maybe it only tears above a certain framerate? It's pretty obvious when you're looking for it at 100+ fps.
All of the above applies to the game's DX11 mode. I gave Vulkan quick try, and it seems to be an issue there as well. Regardless of which rendering API you use, enabling VSync fixes the tearing, at the unfortunate cost of... using VSync.
EDIT: Fullscreen / Borderless fullscreen made no difference. Forgot to add that.
System Specs
OS: Microsoft Windows 11 Home, Version 10.0.26200
GPU: RTX 4070
Driver: Game Ready Drivers - 595.79 / 581.94 (most recent / most stable according to Reddit)
CPU: AMD Ryzen 5 7600 6-Core Processor
RAM: 32.0 GB
Display (1): NG16UFG-S
Resolution: 2560 x 1600 (native)
Refresh rate: 144 Hz
Desktop colour depth: Highest (32-bit)
Display technology: G-SYNC Compatible
HDCP: Supported
Display (2): NG16UFG-S
Resolution: 2560 x 1600 (native)
Refresh rate: 144 Hz
Desktop colour depth: Highest (32-bit)
Display technology: G-SYNC Compatible
HDCP: Supported
With some settings lowered (as they would be in normal play), I can render frames in excess of 136 fps. Boom, screen tearing across the bottom of the game. It's not super noticeable, but it's definitely present, and more I lower my settings, the worse it gets.
I tried recording something to show this off, but when I cap to 60 fps, it's really hard to tell when it's tearing. Maybe it only tears above a certain framerate? It's pretty obvious when you're looking for it at 100+ fps.
All of the above applies to the game's DX11 mode. I gave Vulkan quick try, and it seems to be an issue there as well. Regardless of which rendering API you use, enabling VSync fixes the tearing, at the unfortunate cost of... using VSync.
EDIT: Fullscreen / Borderless fullscreen made no difference. Forgot to add that.
System Specs
OS: Microsoft Windows 11 Home, Version 10.0.26200
GPU: RTX 4070
Driver: Game Ready Drivers - 595.79 / 581.94 (most recent / most stable according to Reddit)
CPU: AMD Ryzen 5 7600 6-Core Processor
RAM: 32.0 GB
Display (1): NG16UFG-S
Resolution: 2560 x 1600 (native)
Refresh rate: 144 Hz
Desktop colour depth: Highest (32-bit)
Display technology: G-SYNC Compatible
HDCP: Supported
Display (2): NG16UFG-S
Resolution: 2560 x 1600 (native)
Refresh rate: 144 Hz
Desktop colour depth: Highest (32-bit)
Display technology: G-SYNC Compatible
HDCP: Supported