nathanieljbrill
Active member
For people unaware of the 6 new items someone prepared them and made a reddit post seen here: https://www.reddit.com/r/DeadlockTheGame/s/e8vThxQ1IU
I think these items can be improved (with one exception).

I think this is better than the current Hex sealed Knuckles because the current version doesn't really affect your gameplay, it just adds way more damage. This above version does slightly less damage total, which I think is appropriate, but also is about diverting a small amount of spirit damage into a large amount of burst punch damage. It is flavorful and affects how you fight.

I think this version of Lighting Scroll is a lot better because the previous version really takes away from the interactivity of most gameplay when someone Ults. It just forces them to stay where they're at. This version has a chase effect like when Seven puts his stun on you so you have a chance to get away, and they can still have a place for planning for you to not get away. The stun was increased and a movement speed provided to make up for it being definitely weaker (but appropriately so). This also removes the need for a cooldown for things such as vindicta ult.

The original patrons healing has 2 Regen, so it just dwarfs extra Regen in ultimate survivability.also it is an item purely used when on the back foot. This version of the item says "you just got a boon, go in", which is a lot more interesting and still provides a reasonable survivability factor.

No changes but I don't understand what the 15% spirit resist there means. Good item.

The original version of Soul Explosion can create teamwipe situations, but isn't very useful in fights where you don't teamwipe. This allows you to apply the explosion damage somewhere else, in exchange for a bit of the hero explosion multiplier.
Replace escalating exposure with Spirit Burn. They do the same thing, except Spirit burn applies the increased spirit damage for spirit damage in a more interesting way that has at least some effect after they take cover, making it easier to get value out of, making it easier to balance. Escalating exposure isn't particularly good right now, but it doesn't necessarily need fixing, it could be reworked into Spirit Burn.
I think I have improved the 5 items I made changed to and hope this gets attention.
I think these items can be improved (with one exception).

I think this is better than the current Hex sealed Knuckles because the current version doesn't really affect your gameplay, it just adds way more damage. This above version does slightly less damage total, which I think is appropriate, but also is about diverting a small amount of spirit damage into a large amount of burst punch damage. It is flavorful and affects how you fight.

I think this version of Lighting Scroll is a lot better because the previous version really takes away from the interactivity of most gameplay when someone Ults. It just forces them to stay where they're at. This version has a chase effect like when Seven puts his stun on you so you have a chance to get away, and they can still have a place for planning for you to not get away. The stun was increased and a movement speed provided to make up for it being definitely weaker (but appropriately so). This also removes the need for a cooldown for things such as vindicta ult.

The original patrons healing has 2 Regen, so it just dwarfs extra Regen in ultimate survivability.also it is an item purely used when on the back foot. This version of the item says "you just got a boon, go in", which is a lot more interesting and still provides a reasonable survivability factor.

No changes but I don't understand what the 15% spirit resist there means. Good item.

The original version of Soul Explosion can create teamwipe situations, but isn't very useful in fights where you don't teamwipe. This allows you to apply the explosion damage somewhere else, in exchange for a bit of the hero explosion multiplier.

Replace escalating exposure with Spirit Burn. They do the same thing, except Spirit burn applies the increased spirit damage for spirit damage in a more interesting way that has at least some effect after they take cover, making it easier to get value out of, making it easier to balance. Escalating exposure isn't particularly good right now, but it doesn't necessarily need fixing, it could be reworked into Spirit Burn.
I think I have improved the 5 items I made changed to and hope this gets attention.