nathanieljbrill
Active member
I get the impression that for a lot of people Bebop is one of their least favorite characters to play against, no matter how good he is. This is true of me as well, and I want to propose some changes that I think won't ruin Bebop's current playstyle but will reward good gameplay and make him less annoying to play against. (Also potentially buffing him?)
Change 1: base stats
Health Regen -1, base health -25.
As it currently stands Bebop has high starting Regen and health. He does have a big character model, but unlike Mo and Krill he is perfectly fine playing at range. The high base Regen especially allows him to not respect other people's space in the landing stage to run up and attach a bomb to them. Removing the base Regen will improve his gameplay to let people punish behavior like this.
Change 2: Hook
when the hook attaches it applies 60% movement slow for 1 second. The hook may stay attached up to one second then you let go. -50% cooldown if you just let go. When the hook attaches you may press the ability again to pull them within that timeframe. Transfers bombs attached to yourself to the hooked target.
The benefit of the hook changes is that it allows Bebop to attach bombs at range. This allows him to use them even if he doesn't actually want to get up close to someone at the moment. The shorter hook cooldown allows it to not be totally in place of pulling them in, so at times you would be willing to grab them not just to pull.
Change 3: Uppercut
uppercut now does Heavy Melee damage. Half the flight time of uppercut targets.
This increases the damage of uppercut and the value of parrying them, while removing a main culprit of the annoyance of bebop, just how long he keeps you trapped in an animation starting suddenly at high range on a low cooldown. Reducing that animation but increasing the damage to compensate for less gun time while they are trapped in that animation makes everyone happier.
Change 1: base stats
Health Regen -1, base health -25.
As it currently stands Bebop has high starting Regen and health. He does have a big character model, but unlike Mo and Krill he is perfectly fine playing at range. The high base Regen especially allows him to not respect other people's space in the landing stage to run up and attach a bomb to them. Removing the base Regen will improve his gameplay to let people punish behavior like this.
Change 2: Hook
when the hook attaches it applies 60% movement slow for 1 second. The hook may stay attached up to one second then you let go. -50% cooldown if you just let go. When the hook attaches you may press the ability again to pull them within that timeframe. Transfers bombs attached to yourself to the hooked target.
The benefit of the hook changes is that it allows Bebop to attach bombs at range. This allows him to use them even if he doesn't actually want to get up close to someone at the moment. The shorter hook cooldown allows it to not be totally in place of pulling them in, so at times you would be willing to grab them not just to pull.
Change 3: Uppercut
uppercut now does Heavy Melee damage. Half the flight time of uppercut targets.
This increases the damage of uppercut and the value of parrying them, while removing a main culprit of the annoyance of bebop, just how long he keeps you trapped in an animation starting suddenly at high range on a low cooldown. Reducing that animation but increasing the damage to compensate for less gun time while they are trapped in that animation makes everyone happier.