gpenguin000
New member
The character Pocket is fun conceptually, but has a few too many weak abilities.
The first one comes from the suitcase. While it is a strong defensive and offensive option, it is a sitting duck. Since it can't move, using it to escape is less valid as enemies, especially the sniper, can shoot and kill you almost instantly as soon as you pop out. (as they have been aiming at the suitcase) If it could move, even slowly, then one may be able to get behind cover, and potentially avoid an execution snipe, or other attack.
Additionally the ultimate ability is a close range channeling. which would be fine, except for all the channeling canceling characters. That and using any other ability breaks this channel. either the channeling time should be reduced or the range should be increased.
The first one comes from the suitcase. While it is a strong defensive and offensive option, it is a sitting duck. Since it can't move, using it to escape is less valid as enemies, especially the sniper, can shoot and kill you almost instantly as soon as you pop out. (as they have been aiming at the suitcase) If it could move, even slowly, then one may be able to get behind cover, and potentially avoid an execution snipe, or other attack.
Additionally the ultimate ability is a close range channeling. which would be fine, except for all the channeling canceling characters. That and using any other ability breaks this channel. either the channeling time should be reduced or the range should be increased.