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I think that's because those are top-down. I have quite bad arachnophobia but from a top-down view the trigger is maybe 10% as strong as in first person. All existing arachnophobia modes are in FPS afaik.If they do it they would be the first moba ever to do it, including both valve's other moba dota 2 (broodmother) or in lol (Elise)
I think that's because those are top-down. I have quite bad arachnophobia but from a top-down view the trigger is maybe 10% as strong as in first person. All existing arachnophobia modes are in FPS afaik.
Also, these games are almost from a different era. Just because it hasn't been done in the past shouldn't mean that's the way to go. Video games have improved with other accessibily features: color blindness, screen shaking, flickering, FoV settings, and many more. I see arachnophobia as another (psychological) impairment, and if the devs are considerate they can accomodate for it.
In the case of Trapper, I don't see how such a mode (i.e. replacing them with some other model/effect) would in any way give dis/advantages over the original experience.
This whole post was in the wrong place anyway. You should go suggest it in Trapper feedback anyway so its more likely to be seenYeah I was going to post the same suggestion.
It doesnt affect me personally, but coming from the latest WoW expansion I know of some people who have found that helpful.
Anyone slating this idea... quite simply dont use it yourself then? Too small of a minority? Its the same as having colourblind mode or any other accessibility feature in modern games these days.