Replacing Warden's Willpower with an Aerial Glide

Mr.Mindish

Member
Warden's Willpower is a good ability, and I think it pairs well with Warden regardless of his build. This is moreso a possible alternative ability for him, though it could go on new character.

For Warden, his archetype is an aggressive DPS who overwhelms individual opponents with his flask and cage, and overwhelms grouped teams with a combination of his Ult and gun. In both cases, Warden's Willpower helps him close the gap and reduce potential Spirit Damage he would take, mainly useful for defense against Healbane and improving his general tankiness. It's especially useful for rotating and mowing down people with the Ultimate, since the 35% move speed increase is very strong. However, I wanted to pitch a new ability for Warden that could work with his new design while maintaining the same benefits Willpower grants.

Warden is almost guarenteed to have a cape for his redesign, hinted at by several voice lines in game and the teaser in one of Yamato's art concepts. Despite being referred to a lot, I don't know if it would be relevant to his current ability set (maybe there's a plan to use it in his Ult visually, but right now nothing about Warden could use the cape). Of course, the cape could be scrapped but it seems to be a core aspect of Warden's upcoming visual design.

So, what if Warden was from the Arkham games? Basically, replace his Willpower with an ability that can only be activated in the air, granting Warden the ability to glide using his cape. The sharper his vertical decline, the faster he gets, so Warden could position himself on higher vantage points to get better at diving people at fast speeds, leaning more into his archetype. How generous the glide's movement could be is a different question, since high rotational movement (Holding the A or D keys) could make him way more difficult to hit if he's trying to escape via the rooftops, but making it too stiff makes the ability mostly pointless compared to Willpower.

The idea is for Warden to be better at engaging in fights if he gets the jump on the opponent, but reduces his effectiveness if his positioning is completely grounded. You could still include Spirit Shields gained for a set duration after the glide is activated, though a grounded Move Speed bonus should not be necessary (otherwise it'd be a complete upgrade to Willpower).

In theory, the glide works similar to Willpower, but gives Warden more depth mobility-wise. It improves his ability to rush people down, but now he needs to commit to the rush more then before, as his escape options are much more limited while on a grounded level. He probably shouldn't be able to dash or double-jump while gliding, though I think Wall Jumps could be allowed.

The ability upgrades would mostly be the same as his current ones for Willpower (T1 speed increase, T2 cooldown reduction, T3 Shields Scale with Spirit).
The move can be silenced with Slowing Hex.
Maybe it could be HMC-able, though it's not necessary.
Warden can still shoot, use abilities and active items while gliding. He can channel his Ult too, though I think he shouldn't be able to change his current trajectory while channelling it. Pressing the Glide ability key (2) while gliding would cancel the glide.
Maybe Spirit Power could be increased while gliding, though it might not be necessary. His effectiveness on ground would basically be nerfed, so there could be passive benefits that the ability grants to balance that out, though that is a whole other discussion.
 
I like this idea, warden seems boring(even if decently powerfull) and his willpower is by far his most boring skill. Can his spirit shield basically be turned into passive and be placed as a T2 upgrade with decent scaling(he won`t get the shield until T2 upgrade) to give him something new as a T3 upgrade? Also i am pretty sure they made HMC item exclusive.
 
I did make a concept with an ability like this, but it was a passive that would cost stamina, very different mechanically to yours. The point being that I genuinely thought a Glide ability would fit this game perfectly, so any hero getting it would be a plus for me, even if it's an already Existing hero. Although, I'd like if it still had a defensive component, but that's just the tank addict speaking.
 
Thinking more about the idea, the upgrades could work like this:
T1: Reduce Ability Cooldown by 8 seconds
T2: Allows spirit shields to scale with spirit and adds 100 extra spirit shield health
T3: Increases the Glide's Turn Speed by 50% and increases movement slow resist while gliding by 40%

Perhaps once the glide is cancelled, Warden keeps the spirit shields and move slow resist for a few seconds.
I don't think the Glide cooldown should be too short, since Warden could glide in, do a lot of damage, then find an easy way out once the Glide's cooldown is restored: he should either use it to get in or out.
Can his spirit shield basically be turned into passive and be placed as a T2 upgrade with decent scaling
It's pretty useful for Warden to activate his shields manually, since he can skip past the shield recover cooldown to use shields when he needs them (like react to a Lash stomp, or activate Enchanters Barrier's buffs on a whim). The HMC idea can be ditched, although HM->Fleetfoot->Glide would still work to maintain that mobility.

It's difficult to decide whether it should lean more into tankiness or mobility. Too much of both could make Warden way too obnoxious to fight.
 
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