Rendering: Windows and doors appear black in sandbox mode

kekker.gaming

New member
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Windows and doors appear fully blacked out in sandbox mode. Bricks are partially blacked out, and change appearance with distance.

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You can see in this screenshot that the closer bricks are mostly outlined in black, but the farther bricks are fully blacked out.

This seems unrelated to "Resolution changes make transparent objects black". Transparent objects like the smoke screen don't appear black on my machine:

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Specs
CPU: AMD Ryzen 5900X
GPU: AMD RX 6800XT
OS: Windows 10 22H2

Build 5,105
 
Yep, I just noticed the same thing after this new update. Funny enough I have the exact same specs as you.

CPU: AMD Ryzen 9 5900X
GPU: AMD RX 6800XT
OS: Windows 10 22H2
 
6800XT here too and can confirm the same thing1725005300068.png

Turning displacement mapping off removes any change based on distance
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Otherwise though none of the other settings seem to do anything!
 
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Lasers work to light it up?
CPU: AMD Ryzen 9 5900X 12-core
GPU: Nvidia Geforce RTX 3080 Ti
OS: Windows 10 22H2
 
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