Rem's tag along is too easily canceled during the cast wind up resulting in aggravating avoidable deaths

Can confirm the existence of this bug. I've unbound Space as the cancel key for this exact reason, because of accidental ability cancels when I mean to jump. Yet sometimes when I use Rem's 2 it ends up being cancelled by me mashing the 2 key and left click (select/confirm) because I'm trying to use the ability as quickly as possible to get out of danger or heal a teammate in trouble. The result is some very frustrating and unfair deaths for both myself and teammates, that tend to happen exactly when I most need the ability to work.

Please just make the cast wind up phase of Rem's 2 uncancellable by the player using it. Thank you.
 
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Can confirm the existence of this bug. I've unbound Space as the cancel key for this exact reason, because of accidental ability cancels when I mean to jump. Yet sometimes when I use Rem's 2 it ends up being cancelled by me mashing the 2 key and left click (select/confirm) because I'm trying to use the ability as quickly as possible to get out of danger or heal a teammate in trouble. The result is some very frustrating and unfair deaths for both myself and teammates, that tend to happen exactly when I most need the ability to work.

Please just make the cast wind up phase of Rem's 2 uncancellable by the player using it. Thank you.

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