Testing 2/22 in Training Grounds, I found Rem's helpers give him twice as much damage as advertised.
When melee minions deal 40 damage, an un-upgraded Helper adds 24 damage (60%, to a total of 64 damage). Then the Fully upgraded form adds 40 per hit (100%, total of 80 damage). The tooltip says it is intended to be 30%/50% respectively
Methodology was simply:
1. Casting it on a melee minion, tracking numbers. (24 damage on damage number pop up)
2. Upgrade spell, track new numbers (40 damage on damage popup)
3. Kill all minions except enemy melee minion (to verify its damage output per hit (40 damage base)
4. Kill all minions again. Put a helper on the melee minion. Switch team, and quickly kill its ally. Track numbers for both Rem and Minion instances of damage. (hit for 40 damage from minion, and 40 damage Rem effect)
Unless I am misunderstanding, it would appear the Helper is doing double output compared to intended.
When melee minions deal 40 damage, an un-upgraded Helper adds 24 damage (60%, to a total of 64 damage). Then the Fully upgraded form adds 40 per hit (100%, total of 80 damage). The tooltip says it is intended to be 30%/50% respectively
Methodology was simply:
1. Casting it on a melee minion, tracking numbers. (24 damage on damage number pop up)
2. Upgrade spell, track new numbers (40 damage on damage popup)
3. Kill all minions except enemy melee minion (to verify its damage output per hit (40 damage base)
4. Kill all minions again. Put a helper on the melee minion. Switch team, and quickly kill its ally. Track numbers for both Rem and Minion instances of damage. (hit for 40 damage from minion, and 40 damage Rem effect)
Unless I am misunderstanding, it would appear the Helper is doing double output compared to intended.