Cardeiz
New member
I tested this out briefly and I'm assuming it's a bug; it looks like the buff doesn't stack and I can't think of a ton of reasons this would be preferable outside of adding to a fading timer.
If you use your two on a hero, and then self cast the 3, you can cast up to 4 Lil Helpers at once to the hero you're attached to.
Personally, I'd love for it to stack with some diminishing return, especially if this is the only way to apply 4 lil minions in tandem. It feels like a specific interaction that requires additional investment to be strong, with some risk/reward to it despite it being a weird mechanic.
Another self casting oddity, that somewhat makes sense given the intangible, is Return Fire. It won't trigger at all. Phantom Strike works, but you never leave your hero's side. I actually like this, even though it feels like a niche mechanic.
You can also still go through tunnels as Rem if you've toggled Colossus. Immersion ruined.
If you use your two on a hero, and then self cast the 3, you can cast up to 4 Lil Helpers at once to the hero you're attached to.
Personally, I'd love for it to stack with some diminishing return, especially if this is the only way to apply 4 lil minions in tandem. It feels like a specific interaction that requires additional investment to be strong, with some risk/reward to it despite it being a weird mechanic.
Another self casting oddity, that somewhat makes sense given the intangible, is Return Fire. It won't trigger at all. Phantom Strike works, but you never leave your hero's side. I actually like this, even though it feels like a niche mechanic.
You can also still go through tunnels as Rem if you've toggled Colossus. Immersion ruined.