Thundering Aegis (T2 / Vitality ) -> On successful parry, release a gust of wind that pushes back all enemies around you. The gust's force is scaled to the amount of damage that would have been dealt. (cooldown 20s -> You briefly gain increased movespeed and improved stamina restoration.)
Rational: Thanks to melee charge and numerous offensive movement abilities, close range characters can be incredibly difficult to avoid, even after you successfully parry them once or twice.
Finger-breaker (T3 / Weapon) -> Active: Perform a supercharged melee attack that deals bonus damage. If the attacked enemy was charging a heavy melee attack or using a light melee, they are disarmed and cannot use melee attacks for 5 seconds.
Rational: would give some more varied counterplay to people just stacking every melee item and only charge punching over and over again.
I dunno how to balance stat increases here, so... I won't lol. But I think these upgrades would be kinda fun to have.
Rational: Thanks to melee charge and numerous offensive movement abilities, close range characters can be incredibly difficult to avoid, even after you successfully parry them once or twice.
Finger-breaker (T3 / Weapon) -> Active: Perform a supercharged melee attack that deals bonus damage. If the attacked enemy was charging a heavy melee attack or using a light melee, they are disarmed and cannot use melee attacks for 5 seconds.
Rational: would give some more varied counterplay to people just stacking every melee item and only charge punching over and over again.
I dunno how to balance stat increases here, so... I won't lol. But I think these upgrades would be kinda fun to have.