Ratking/SewerRat (Tank/Initiator)

Krokodil

New member
From the under depths of the city a well known crime boss Ratking (needs a better name :D) surfaces to settle the score.

Auto: pulls rats off its back and throws them large damage / slow fire rate

1 Toxic gas: Small target aoe around the player causing movement slow, and minor damage
2 Rodent Lunge: Aim and lunge at a location on player hit, disable movement and burst of damage
3 Thick fur: Gain a shield but reduce your movement speed.
4 Vermintide: Large AOE circular wave of rats pulls enemies closer to your location with damage over time.

In terms of how the flow of the hero would work, id imagine that they Rodent lunge in to a target to initiate, toxic gas down to slow. Thick fur to reduce any incoming damage if countered then lunge away assuming that lunge has a short cooldown.

Vermintide would be a team fight abiltity so lunge into a group and drag them all in whilst putting your shield on and slow down allowing your team to dog pile in.

I thought of some ideas where the hero could be a pusher using rats similar to NP split pushing ect but couldn't find a solid idea, but maybe it might spark a lightbulb for the devs :)
 
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