Random item ideas

sneikyes

New member
Everything here has been made with Deadlock Graphic Designer.

Most of these are things that I kind of want on some characters, or think that serve a certain niche or different way of playing the game. Probably overpowered on some (most) aspects. I'll try to describe the goal of some of these.


Dreadlocket Final.png
Dreadlocket
I'm currently maining Victor right now. This overpriced item has a few things that I would love to use in the game without breaking my average build. Having an extra "Aura of Suffering" combined with Torment Pulse would be huge, and especially the -30% Move Speed, so you can latch and melt most characters. Dealing "Health Damage" is something that I think that Victor should've been doing from the start instead of building Spirit, so this item does exactly that, rewarding building health instead of just spirit. This could go well with M&K too.



Finger Necklace Final.png
Finger Necklace
Also for Victor. I'm my honest opinion, it feels like a LOT of the game's items are immediate powerspikes, instead of having "middle itens" before them. Victor is one character that you have to play til 20k Souls to start being able to actually do something instead of justing hurting himself, and then 20k more to be able to survive in most TFs. This happens because there is not a "smooth" climbing until (for example) Infuser. So, this item exists to be this gradually evolving Lifesteal + Spirit Power tool to make him playable earlier.
It uses Spirit Lifesteal as it's first component, and then is used to buy the Dreadlocket.





Cosmic Parasite.png

Cosmic Parasite
Something funny that I was thinking about while remembering that Hopoo is now a dev of this game. I was inspired by ROR2's Barrier gimmick coupled with a Red Item (the Antlers) that allowed Overhealing to properly be converted into a barrier. Now, while there isn't (to my knowledge) an item that evolves based on consumed health, I tried to make a mix of Void+Lunar itens, and came up with this.
The Cosmic Parasite's function is to help any character currently building Spirit Lifesteal (or just overall can heal themselves fairly well) with sustain, while providing a drawback. The -6 Out Of Combat Regen (not %, I didn't notice that) is the price to pay until it is ready to evolve - a very interesting mechanic that I think would fit Deadlock well.




Fallen Color.png
Fallen Color
Now, I think that something like this should have a new item type. I chose purple for this one. It can't be bought, nor can it be sold. The Fallen Color not only keeps the Cosmic Parasite's Passive, but a better version of it. It's main theme is trying to transform the user into a walking (running?) radioactive maniac.
So, I made it's passive to give it's user even more Move Speed, as well as some other buffs. However, that comes at a cost: Negative Regen (That should be completely mitigated by Spirit Lifesteal), negative Ballistic Precision and Ballistic Lifesteal. The most interesting part however, is the trail of fire (like Infernus's). This should be interesting on any character that wants to just run at people.




Approaching Storm.png
Approaching Storm
I always wanted a true melee character in this game, somehow. So, one day I was thinking about how Yamato could use her sword more, and I came up with this idea. Initially I wanted this to convert Melee Damage to Spirit Damage, but that would be too strange for this item, I think. Anyway, this looks like a fun item.
I also forgot to add the bleeding damage and scaling... oh well.




Fairfax Companion.png
Fairfax Companion
I think that a summoner playlist is very funny, so I came up with something could work well with (gun) McGinnis and basically any other m1 character. This is busted.
I even wanted this item to evolve too, like using the Souls that it acquired for itself, unlocking new effects like healing or shielding...



Hornet Nest.png
Hornet Nest
For catching up those pesky mobile characters, while also serving as an upgrade for Slowing Bullets.
And uh, "Purple weapon damage" is supposed to be Spirit damage, but you already knew that, right?




Exposed Wire.png
Exposed Wire
I always wanted Healing Reduction for tanks. Healing Bane, after all, is a cheap item and doesn't do much. So I thought of an upgrade.
Though, 10% damage in an area MAY be a bit too overpowered?



While I know its hard to imagine some of these making their way into the game, I atleast pray for a tank healing reduction item.
 
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