gibnewitems
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Rabbit Hex
60s Cooldown | 2.5s Duration
Fires a fast pinpoint projectile. Hitting an enemy transforms them into a rabbit for a short time.
Rabbits are small, but suffer from limited mobility. Hex does not interrupt abilities.
Tier 2: 50% Cooldown refund upon successful hit
Tier 3: Applies -15% bullet and spirit resist for 3 seconds
Right now, Rabbit Hex is one of the most polarizing abilities in hero labs, so broken that it drags down an (imo) already fairly balanced kit. A CC ability on a point and click with a really fast travel time and 25% damage amp with no investment probably shouldn't have left the drawing board. I intend with this rework to make Rabbit Hex far less of a guaranteed value ability by making it require precise aim, gate-keeping it's powerful CC effects behind a lengthy cooldown, and requiring ability point investment in order to gain back a semblance of it's current-day power.
60s Cooldown | 2.5s Duration
Fires a fast pinpoint projectile. Hitting an enemy transforms them into a rabbit for a short time.
Rabbits are small, but suffer from limited mobility. Hex does not interrupt abilities.
- 40 Damage (+1 x Spirit)
- 6m/s Move Speed Limit
Tier 2: 50% Cooldown refund upon successful hit
Tier 3: Applies -15% bullet and spirit resist for 3 seconds
Right now, Rabbit Hex is one of the most polarizing abilities in hero labs, so broken that it drags down an (imo) already fairly balanced kit. A CC ability on a point and click with a really fast travel time and 25% damage amp with no investment probably shouldn't have left the drawing board. I intend with this rework to make Rabbit Hex far less of a guaranteed value ability by making it require precise aim, gate-keeping it's powerful CC effects behind a lengthy cooldown, and requiring ability point investment in order to gain back a semblance of it's current-day power.