luigi64fan
Member
As the title says. When you die after taking any amount of pure damage, which has properly been given a white bar, the calculations treat it as spirit instead of pure. If you take 500 damage from Aura of Suffering, and 500 from tower damage and die for example, The bar is labelled as 50% Gun, 50% Spirit. This is inaccurate since NO spirit damage was taken. Pure damage may be rare, but instances like this really harm Victor in particular, forcing them to do manual calculations of damage to see which type truly did more damage to him.
Easily repeatable with Victor in Sandbox (Use Aura of Suffering and run up to the enemy tower, then check death percentages)
Easily repeatable with Victor in Sandbox (Use Aura of Suffering and run up to the enemy tower, then check death percentages)