JisBeanGaming
Member
What I mean are heroes with straightforward mechanics and easy-to-understand skills.
If you've played Dota, I’m talking about heroes like Crystal Maiden, Lion, or Jakiro.
Casual, low-skill-ceiling heroes are essential for maintaining a casual player base. If every hero requires high mechanical skill or deep game knowledge just to play, the game will struggle to maintain long-term appeal.
Looking at the current HeroLabs pool, none of the heroes fit this simple, casual-friendly archetype. In the existing hero pool, Abrams is probably the closest to being a basic tank/frontliner, but even he has mechanics—like mastering melee—that some players might find challenging. What I’m suggesting is a hero designed to do its role and only its role, without any gimmicks.
For example, a healer hero: one that throws heal bombs, shoots healing abilities, and has a global healing ultimate. Dynamo can heal, but his kit leans more toward being an AoE ult-focused hero rather than a dedicated support throughout the game.
There is a reason that in my friend group, my friend keeps picking the same basic support hero in the 10 years ive played with him. I get that Valve loves giving every hero a gimmick, but sometimes simplicity is exactly what the game needs. I believe the game should have at least a small roster of simple, casual-friendly heroes to maintain longevity in its long term player base.
If you've played Dota, I’m talking about heroes like Crystal Maiden, Lion, or Jakiro.
Casual, low-skill-ceiling heroes are essential for maintaining a casual player base. If every hero requires high mechanical skill or deep game knowledge just to play, the game will struggle to maintain long-term appeal.
Looking at the current HeroLabs pool, none of the heroes fit this simple, casual-friendly archetype. In the existing hero pool, Abrams is probably the closest to being a basic tank/frontliner, but even he has mechanics—like mastering melee—that some players might find challenging. What I’m suggesting is a hero designed to do its role and only its role, without any gimmicks.
For example, a healer hero: one that throws heal bombs, shoots healing abilities, and has a global healing ultimate. Dynamo can heal, but his kit leans more toward being an AoE ult-focused hero rather than a dedicated support throughout the game.
There is a reason that in my friend group, my friend keeps picking the same basic support hero in the 10 years ive played with him. I get that Valve loves giving every hero a gimmick, but sometimes simplicity is exactly what the game needs. I believe the game should have at least a small roster of simple, casual-friendly heroes to maintain longevity in its long term player base.