sobaka1337sobaka
New member
Idea summary: A hero whose each individual ability would be like a separate character with a different musical specialization. Shoutout to Invoker fans!
Initially, the game would start with Hero #3 from the drawing, who, according to the lore, is a summoner and has puppet versions of each hero attached to their belt. Each of the 4 heroes has a specialization besides music, namely:
Hero #1 from the drawing: Support - healing, shields, and rescuing allies.
Regarding basic attack damage (referring to gun damage present in all heroes), there’s a solution: simply give the instruments "magical" shooting, similar to real weapons. For example, like how Infernus shoots from their finger or Grey Talon shoots from a bow, but in reality, it's rapid-fire automatic weaponry.
Initially, the game would start with Hero #3 from the drawing, who, according to the lore, is a summoner and has puppet versions of each hero attached to their belt. Each of the 4 heroes has a specialization besides music, namely:
Hero #1 from the drawing: Support - healing, shields, and rescuing allies.
- Shields: Sends a key to an ally, which completely covers them from one side, most likely from the direction of the nearest enemy.
- Healing: I think healing zones, like Dynamo's, would be sufficient.
- Possible ultimate: Targets an ally and launches them onto their synthesizer, which flies in the direction needed by the ally.
- Ability 1: She uses her "bow-legs" to create "musical waves" that cut enemies and apply a bleeding effect.
- Ability 2: Melee attack using her bow-legs.
- Ultimate: She turns her double bass horizontally and sits on it to launch a barrage that takes a bit of time to charge, similar to an artillery cannon.
- This allows for a lot of creativity. But it's clear that the hero will use their saxophone to literally stun enemies with their playing.
- Possible ultimate: The hero uses their saxophone and places it on an enemy's head, applying a "blindness" effect. This wouldn't disable abilities but would instead make the screen go black for a few seconds.
- Make one hero the initial character (as suggested, Hero #3) and switch to the other heroes directly through them. For example, the Q key on all heroes would always return to the "original" hero, through whom you can switch to other heroes.
- Create a separate button responsible for switching, but then you’d have to play the keyboard like a piano. Invoker fans would probably prefer this option.
Regarding basic attack damage (referring to gun damage present in all heroes), there’s a solution: simply give the instruments "magical" shooting, similar to real weapons. For example, like how Infernus shoots from their finger or Grey Talon shoots from a bow, but in reality, it's rapid-fire automatic weaponry.