Pre-Match Disconnect + Reconnecting Post-Start Leaves Player In Starting Area

thelostwolf325

New member
Upon starting the match and waiting for it to begin, if you disconnect and then wait to reconnect until after the game officially starts, your character remains in the starting area and is not fully able to return to the main-map if done incorrectly.

Walking over the teleporter area causes the player to warp within the unopened teleporter and remains trapped there unless another player comes to kill them.

Otherwise, it's partially possible to walk over and stroll through the out-of-bounds into the main map and drop in behind enemies. This could lead to unexpected player encounters and lead to a shift in match favor.
 
Can confirm this is still an issue.

My internet went out during the match start countdown and came back after the match had started.

I was stuck in the teleporter for 8 minutes because no one from the enemy team would help me.

Leaving and rejoining did NOT fix the issue.

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A good solution could be teleporting the player to the spawn area if they are no connected when the countdown elapses.

Another solution that would require code could be making the teleporter door collider one way. Allowing player to exit but not enter while the door is closed. Plus, there's already a condition to disable the teleporter while the doors are closed.
 
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