PRANCER - DASHING, PROTECTOR, INITIATOR

pressnifty

New member
VISUALS/PERSONALITY/LORE...
Prancer's gameplay centers around emboldening ally guns, slowing enemies from a distance with your boomerang and giving an ally resistences/buffs when they use your ult to jump onto your head, shielding their hitbox partially.

His model would be a little larger than Abrams to facilitate his ride mechanic. Carried player's models are obscured and only visible on his back with their heads barely visible from the front.

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Prancer came from the north pole and worked with Santa until he got bored and sick of the snow so he moved to Australia to kick back and leave his job of working in the north pole. Suddenly he gets news Santa and the other reindeer have gone missing so he goes to the patrons to help them lmao.

Hes outwardly nice and easy to get along with, but a bit of a jock/dumbass and he would boast and get cocky for his killstreak/parry/good game voice lines. Is very kind to Pocket, Paige, Mina and Viscous who he thinks are kids.


GUN...
Prancer has two guns each with 20 ammo. Shooting both guns causes -50% gun accuracy, unless using SKIRMISH. This affect is half of doorman's bell inaccuracy, and is a mechanic seen in Vyper's gun.

DPS: 42.5
BULLET DMG: 5 (+0.1 scaling per boon)
BULLETS PER SEC: 8.5
AMMO: 20
BULLET VELOCITY: 600m/s
RELOAD TIME: 2.9s
FALLOFF RANGE: 18m -> 50m

LIGHT MELEE: 50
HEAVY MELEE: 116


VITALITY...
HEALTH:
800 (+50 scaling per boon)
HEALTH REGEN: 1.5
BULLET RESIST: 0% (+0.3 scaling per boon)
SPIRIT RESIST: 0%
MOVE SPEED: 6.3m/s
SPRINT SPEED: 1.6m/s
DASH SPEED: 0.7s (-0.004 scaling per spirit)
(w/ Boundless Spirit, Dash Speed is 0.332)
STAMINA: 2
STAMINA COOLDOWN: 4.5s


SPECTRAL BOOMERANG...
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(If no available ricochet targets, it will travel directly to Prancer.)

Spectral Boomerang is Prancer's only source of spirit damage. Individually in 1v1s this ability does okay damage to enemies, but with the T3 makes it do large amounts of damage in big teamfights. With Boundless Spirit at T3, the recast alone can do 684 spirit damage at once to 3 enemies grouped within the 15m ricochet range.

The 50% slow does not have a cooldown and so you can slow enemies for upwards of 6s along with removing stamina on T1. In late game team fights this can be devastating for catching out enemies or setting up for allies.


DASHING THROUGH...

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(T3 grants allies air walk/dash within initial cast range as well as trail touch.)
Dashing Through is your Spirit Synergy ability. With Boundless Spirit and Superior Duration duration becomes 15.82s uptime. With Superior Cooldown the cooldown becomes 36s, meaning you can have this ability a near 50% constant uptime. This means with spirit investment you greatly increase you and your team's movement.

The T3 gives your allies the ability to dash and walk through the air upon contacting the trail. This can facilitate you and your allies to make an aggressive push onto a walker before scattering and escaping away to rooftops with increased speed.

The T2 also allows this ability to be useful in duels and synergises with Reindeer Might giving your team resists along with the movement boost making you harder to shoot.


SKIRMISH...
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Skirmish is your gun synergy ability. This ability greatly enhances your gun damage by allowing you to shoot both your guns at the same time, giving your guns 85 DPS overall (w/o accounting for boons, the fire rate increase or gun investment). This large damage spike is justified by the long cooldown, though the duration may be potentially too long? As it reaches 8s at T3 (10.24s with Superior Duration).

If you are not building for Prancer's gun and instead build spirit this ability can give a sizeable of extra ammo, giving 98.6% extra ammo with Boundless Spirit. This means this ability still has impact outside of gun builds.

It also grants life steal which can facilitate both your own survival and your team's survival, adding to your bulk with synergises with keeping allies alive with Reindeer Might.


REINDEER MIGHT...
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(Allies that ride Prancer can still shoot and cast abilities and items).
(Stuns and Curse on the Carried Player will force them off of Prancer.)

This is the core of Prancer's gameplay. Reindeer Might's ally cast gives the ally a significant boost to their survivability once on you, but also effectively gives them a 15m instant teleport so long as you're within range. This encourages you to get up close with your team in fights. This also gives your team more choice in teamfights, giving them another cooldown and ability that encourages collaboration with your Prancer player. This is balanced by the fairly long ally cooldown as well as the half duration.
Picked up player's have their hitboxes significantly obscured from the front with only their head partially visible from the front. This means to damage a picked up enemy you must shoot them from behind. The Prancer player will have to put themselves in danger when holding a player, needing to face towards danger to shield an ally. They could also face away from an attacking enemy, exposing your picked up ally to soak up damage for you with your shared resists if you are low and need time to run away.
This ally cast can lead to fun player interactions where you can set your team up for clutch moments where you help them save themselves, or you can double down and keep an ally alive while getting in the fray with them with the Prancer player's active cast.

The ability also grants the Prancer player Unstoppable on their cast (not ally cast)
, allowing for them to contest mid and urn like a Yamato would, encouraging you to play by throwing yourself into the fray.

The T3 gives your ally Unstoppable which means that picked up allies cannot be forced off of Prancer to make them vulnerable. They're also cleansed of negative affects, meaning that heals/lifesteal gain their usual affects, allowing a picked up ally to potentially survive a fight from a weakened state (naturally synergises with Skirmish which gives bullet lifesteal).

BUILD IDEAS...
SUPPORT/GUN FOCUS

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GUN/TANK FOCUS
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COOLDOWN/TANK FOCUS
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Thanks for reading please forgive the furry design valve you could get that furry money think of the skins you could sell
 

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