come219
Active member
Ported Hero Concept - HoN Nomad
Gun: ???
HoN Nomad Abilities:
1 - Sandstorm
Creates a sandstorm that makes your hero and allies invisible and boosts movement speed and spirit speed in that sandstorm. Also reduces movement slow.
Works like a visible smoke of deceit.
but has a 0.5 second fade time.
It would be cool if the sandstorm would kinda work like a moving volumetric smoke in that enemies may shoot into it to create holes.
2 - True Strike
charge-based ability.
Your hero uses a stamina for free and sprints towards the targetted enemy and immediately Heavy Melee charges and does several melee attacks that pierces through parry.
2 - alt cast - Illusion Strike
charge-based ability.
Your hero goes invisible then spawns an illusion that will use a stamina and sprints towards the targetted enemy and immediately Melee charges but doesn't pierce through parry, then despawns.
The illusion can be killed and takes 50% more damage.
3 - Wanderer
Your hero gains charges as it moves through the map, also gaining a flat 25 charges when melee, 80 charges for super melee and 5 for headshots, 1 for body shots.
At 100 charges, the next damage instance will deal 2x damage.
4 - Edge Counter
"Enters a Counter state for 1 second, becoming immobolized. The first damages or uses an ability or item on you during this state will be nullified, removing debuffs and Stuns for yourself, and counter with a shockwave towards that hero.
The shockwave travels 1000 units and deals 250/450/650 Spirit Damage on impact and Stuns for 2 seconds.
Grants 20% Damage Reduction for the next 5 seconds on expiration, propagating to illusions you spawn while active."
This is just a very op parry that works on gun and abilities that returns damage.
Not sure if this hero fits in Deadlock, probably not.
Gun: ???
HoN Nomad Abilities:
1 - Sandstorm
Creates a sandstorm that makes your hero and allies invisible and boosts movement speed and spirit speed in that sandstorm. Also reduces movement slow.
Works like a visible smoke of deceit.
but has a 0.5 second fade time.
It would be cool if the sandstorm would kinda work like a moving volumetric smoke in that enemies may shoot into it to create holes.
2 - True Strike
charge-based ability.
Your hero uses a stamina for free and sprints towards the targetted enemy and immediately Heavy Melee charges and does several melee attacks that pierces through parry.
2 - alt cast - Illusion Strike
charge-based ability.
Your hero goes invisible then spawns an illusion that will use a stamina and sprints towards the targetted enemy and immediately Melee charges but doesn't pierce through parry, then despawns.
The illusion can be killed and takes 50% more damage.
3 - Wanderer
Your hero gains charges as it moves through the map, also gaining a flat 25 charges when melee, 80 charges for super melee and 5 for headshots, 1 for body shots.
At 100 charges, the next damage instance will deal 2x damage.
4 - Edge Counter
"Enters a Counter state for 1 second, becoming immobolized. The first damages or uses an ability or item on you during this state will be nullified, removing debuffs and Stuns for yourself, and counter with a shockwave towards that hero.
The shockwave travels 1000 units and deals 250/450/650 Spirit Damage on impact and Stuns for 2 seconds.
Grants 20% Damage Reduction for the next 5 seconds on expiration, propagating to illusions you spawn while active."
- Nomad can use items while Edge Counter is active.
This is just a very op parry that works on gun and abilities that returns damage.
Not sure if this hero fits in Deadlock, probably not.