Popups that are active during round end persist into subsequent rounds

weirdrock

New member
If you deal damage, or kill a player, or do anything else that triggers a temporary popup, its dismissal timer breaks and it remains on screen until the game restarts.
In the attached screenshot, I punched a player during the victory phase at the end of the round, and the damage popup remained on screen in the hideout and into my next game. It only went away when I restarted the game.

This also happened in another round with a "you killed a player" popup, but I did not get a screenshot of that.
 

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  • 2025-08-28-11:12:33.png
    2025-08-28-11:12:33.png
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Here's a couple partial screenshots from a streamer who had this happen with the Seven bot death popup in the hideout when transitioning to a new game.

The death popup remains a normal functional UI component.
It moves out of the way to make room for other components like normal.1756403300738.png
1756403101998.png
 
Yeah, the damage popup moves as well, if it is overlapping another one. It seems like the dismiss timer breaks, so it never goes away
 
Here's an easily reproducible test case:

1. Load into the hideout
2. Switch to Infernus
3. Buy Superior Duration (or fully upgrade his passive)
4. Stand in the shop area, just past the threshold so that you can shoot
5. Shoot the Seven bot until it begins burning
6. Immediately turn and run to the oracle, press E and pick "Explore NYC" before the bot stops burning
7. You'll end up with something like the screenshot below

1756405198549.png

(Infernus and the Explore NYC option are not required to trigger the bug, they're just helpful to easily reproduce. You can do this with anything that triggers a temporary popup.)
 
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