Pocket's "Flying Cloak" OOB exploit.

OddDoc

Member
Build Date: 07.20.24
Build Version: 4419

This issue has been already reported multiple times by another users before (In cases like here an here).

But this issue can be easily intentionally reproduced if the following conditions are met:

1. Flying Cloak should be released with obtuse vertical angle towards plain wall to save as much of initial speed value of the Cloak.
2. Second bounce of Flying Cloak should be in a spot, where is sky clip and straight wall face (or generic clip face) are intersecting with straight angle. It is seems like second bounce will always add extra momentum to Flying Cloak speed which allows to skip collision detection.

clips1.png clips2.png

Below are various examples of the spots where this issue can be reproduced:

 
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