[Pocket] Some ideas I had to give Pocket more depth

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ArbiterHalo3

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Hello! Not a game designer by any means, but I love pocket, and had a few ideas to make their already excellent kit a little more nuanced, raising the skill ceiling even higher and allowing for more creative, unique options

Flying Cloak (2)
Cloak is an excellent ability as is, you can already do so much with it, but what if you could subtly influence the direction of it after casting? For example, holding 2 while casting and pressing any direction could influence the cape to turn in your desired direction. Doing it early allows you to mind game, for example, throwing it out straight but adjusting upwards with W as it travels, allowing you to appear higher than anticipated. Of course, the cloak would visually move, but every pocket player knows when someone isn't paying attention to your cloak. Here's a diagram rougly explaining what I meanpocket idea cloak.jpg


Enchanter's Satchel (3)
Satchel is already extremely powerful, one of the best tools in the entire game, so this suggestion is probably absolutely busted, but I like the potential gameplay applications of it. While casting, if you hold 3 instead of pressing, you'll stay inside the case, unable to pop out and explode like the ability normally does, and the case just falls to the ground. Letting go of 3 at any time releases pocket, but no damage will be dealt, you just exit the case. Pocket is still immune all abilities and gunfire while doing this, but perhaps meleeing would knock them out of it, or taking too much damage? Going into the case like this causes gravity to affect pocket, and they'll fall to the ground faster. This would allow pocket extra mobility downwards, way more tricky escape options, open up opportunities for ambush plays by hiding in the case out of sight. Using it this way stifles your burst potential, and prevents you from using the case to quickly dodge attacks, but opens up a new alternate way to use it
pocket idea case.jpg

As I say, I am no game designer and these are potentially insane suggestions from a simple pocket enjoyer, but I would be interested to see what this would look like in game

Thanks for reading
 
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