please fix melee combat and parries

SauSyBuu

New member
The range of a charged melee is inconsistent and sometimes hits through parries. Having a melee that can go a long distance and go through parries makes melee combat neither fun nor enjoyable in the slightest. The range of a melee is astronomical. I can understand the range being big due to the charge, but the final hit of the punch shouldn't be able to extend from where the character is. I shouldn't be able to get hit by a charged melee punch when I used two of my stamina bars to back up.

Parries in itself is also broken. I can press Parry against a melee hit, and it wouldn't stun the enemy, but the melee wouldn't deal any damage, so I'm punished for hitting a parry that the server didn't acknowledge as connected, and vice versa.


Please, Yoshi, fix melee combat and parries


(I posted this to the wrong area and for that I apologize for the repost)
 
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