xjlebywek
New member
1st spell - Pitch
A stone which he will throw in the enemy (self aim (like bebops hook)). Will displace enemy a bit and stun them.
1st upgrade - more damage.
2nd upgrade - stun duration
3rd upgrade - reduce cooldown
2st spell - Penalty kick
Projectile which will auto aim onto enemy and will explode in a radius of 15 metres. Soul damage obviously
1st upgrade - reduce cooldown
2nd upgrade - more damage
3rd upgrade - greater radius
3rd (passive) spell - Homerun
Grants greater speed per enemy nearby
1st upgrade - more speed
2nd upgrade - ignores any debuffs per player nearby (if you have 3 debuffs, and 2 enemies nearby - the strongest debuff will affect you, other two - won't)
3rd upgrade - faster reload per player nearby
4th spell (ultimate) - Bowler
After a short transformation, will turn him into a giant ball, which will slow enemies and reduce their attack speed
1st upgrade - more damage.
2nd upgrade - faster cooldown
3rd upgrade - slowing duration and %
A stone which he will throw in the enemy (self aim (like bebops hook)). Will displace enemy a bit and stun them.
1st upgrade - more damage.
2nd upgrade - stun duration
3rd upgrade - reduce cooldown
2st spell - Penalty kick
Projectile which will auto aim onto enemy and will explode in a radius of 15 metres. Soul damage obviously
1st upgrade - reduce cooldown
2nd upgrade - more damage
3rd upgrade - greater radius
3rd (passive) spell - Homerun
Grants greater speed per enemy nearby
1st upgrade - more speed
2nd upgrade - ignores any debuffs per player nearby (if you have 3 debuffs, and 2 enemies nearby - the strongest debuff will affect you, other two - won't)
3rd upgrade - faster reload per player nearby
4th spell (ultimate) - Bowler
After a short transformation, will turn him into a giant ball, which will slow enemies and reduce their attack speed
1st upgrade - more damage.
2nd upgrade - faster cooldown
3rd upgrade - slowing duration and %