MariMaci
New member
View attachment phantom strike into pillar recreated.mp4
View attachment viscous phantom strike bug 2.mp4
With some help from my friend, I was able to recreate the bug where phantom strike lands you inside of map geometry. In order to reproduce this, I had my friend walk into the pillar while hugging it as tightly as they could. (Slanted toward me and to my left, so that if they continued walking, they'd end up hitting the generator to the left of the statue.) then I casted phantom strike as they rounded the corner so that they'd have fully rounded the corner by the time it activated. This can be recreated on many pieces of map geometry but it's most easy to do this on structures similar to the pillar (like the pillars on the urn pickup/neutral dropoff locations.
It is possible to cause this on stationary players as well if you gain a quick enough burst of momentum perpendicular to the direction of phantom strike (such as a dash)
We also found a second buggy interaction where I got caught on the leftmost corner before even reaching the pillar. This can end up happening a lot when chasing enemy players as it's pretty common that you cast phantom strike near walls and corners, and is especially common when moving quickly like with Abram's charge. I'm not a dev, but this may be improved by moving the teleport location closer to the enemy player or even directly on top of them (Or directly to their exact location at the time of the cast rather than the end of it if you still wanted there to be some distance between them) since the current offset is likely a contributing factor to this bug.
View attachment viscous phantom strike bug 2.mp4
With some help from my friend, I was able to recreate the bug where phantom strike lands you inside of map geometry. In order to reproduce this, I had my friend walk into the pillar while hugging it as tightly as they could. (Slanted toward me and to my left, so that if they continued walking, they'd end up hitting the generator to the left of the statue.) then I casted phantom strike as they rounded the corner so that they'd have fully rounded the corner by the time it activated. This can be recreated on many pieces of map geometry but it's most easy to do this on structures similar to the pillar (like the pillars on the urn pickup/neutral dropoff locations.
It is possible to cause this on stationary players as well if you gain a quick enough burst of momentum perpendicular to the direction of phantom strike (such as a dash)
We also found a second buggy interaction where I got caught on the leftmost corner before even reaching the pillar. This can end up happening a lot when chasing enemy players as it's pretty common that you cast phantom strike near walls and corners, and is especially common when moving quickly like with Abram's charge. I'm not a dev, but this may be improved by moving the teleport location closer to the enemy player or even directly on top of them (Or directly to their exact location at the time of the cast rather than the end of it if you still wanted there to be some distance between them) since the current offset is likely a contributing factor to this bug.