Philiprountry
New member
In today’s patch, Phantom Strike was updated to now ignore the Z height, meaning it now has infinite vertical range similar to Lash’s ult. This is a huge buff to the item but it has created a new extremely broken bug.
For some reason when you jump while holding the cast button, it increases the range drastically. I’m guessing this has something to do with the game trying to calculate if you are above or below an opponent when jumping but I’m no expert. It’s as if the game is flipping the axis’ after you jump.
This clip shows a regular phantom strike and then a bugged phantom strike after jumping.
Something else to note is that phantom strike doesn’t completely ignore Z height as stated in the patch, it only seems to have an extended vertical range, not infinite.
For some reason when you jump while holding the cast button, it increases the range drastically. I’m guessing this has something to do with the game trying to calculate if you are above or below an opponent when jumping but I’m no expert. It’s as if the game is flipping the axis’ after you jump.
This clip shows a regular phantom strike and then a bugged phantom strike after jumping.
Something else to note is that phantom strike doesn’t completely ignore Z height as stated in the patch, it only seems to have an extended vertical range, not infinite.