Phantom Strike geometry bug

Masco

New member
When using Phantom Strike, if the player has any geometry between their target and themselves while the Phantom Strike projectile is in the air, the player will teleport into the geometry instead of the selected target. The target will still take damage which tells me this doesn't seem to be intended behavior.(Players don't clip into the geometry or anything, just usually getting stopped) This is easily reproducible with any geometry in the game it seems.
 
MatchID: 507512 has an example at around 33 minutes. Viscous gets stuck in the wall and cannot use "unstuck" or "kill/suicide" commands.
 

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