LoreKnight
Member
Patron's Gift would be Deadlock's equivalent to Aghanim's shard or Sceptre from DotA.
Functionally, Patron's Gift would be a reward from completing some sort of new neutral objective, similar to the Urn and Midboss. 1-2 heroes on the winning team would be granted Patron's Gift, allowing them to imbue one of their 4 abilities of choice with the Gift.
Depending on the ability imbued, it will gain a tailor-made bonus that alters or otherwise improves playstyles revolving around that ability, somewhat like a max AP upgrade. Most importantly, these are at least somewhat transformative changes, not just cooldown or damage buffs.
Here is just one possible example for every hero:
Infernal Resilience: Regeneration takes 15 seconds instead of 20 and also heals nearby allies for as much
Sticky Bomb: Can now be tossed as a projectile, being debuff-removed causes it to detonate early
Bashdown: Builds up additional melee damage the longer Billy is in the air after initially pressing the ability key
Gloom Bombs: Is now a charged ability, +1 charge
Hotel Guest: Allies can be targeted instead with self-cast, placing them in a comfy Hotel room where their cooldowns and health rapidly regenerate. Upon returning, they gain temporary unstoppability. There is an elevator at a conveniently close location upon entering, should they wish to leave early.
Eternal Night: +1 Targets, +50m range, -1,5m vision for victims
Kinetic Pulse: Now brings and affects friendly minions as well, granting them 2x the firerate bonus and provides an additional +25% movespeed to all affected allies
Spirit Snare: -1s arming time, being detonated with Charged Shot deals 50% of Charged Shot's damage in Spirit Snare's radius
Sleep Dagger: Applies a 0.3s stun on hit and pierces through all targets
Bounce Pad: Allies can now also perform the explosion on landing from a bounce, once per pad.
Afterburn: Afterburn spreads between enemies on contact
Air Drop: No longer disarms or applies -50% outgoing damage to carried allies
Frozen Shelter: Friendly objectives and full-health allies gain barrier equivalent to the healrate of Frozen Shelter while frozen. Barriers begin dissipating at the same rate 1 second after it ends.
Life Drain: No longer slows, damage to heal ratio increased from 80% to 100% against enemies and 150% on allies
Death Slam: Enemies connected by Death Slam are automatically hit by an instance of Flog
Spectral Wall: +100% Height, +4 wall segments
Sanguine Retreat: +1 recast per use
Traveler: Also grants +30 Spirit power and buffs T2 to apply to all allies in a 20m radius instead of only the Traveler target
Sand Blast: Also limits enemy's vision range to 15m during the duration, +1s duration
Rallying Charge: Paige can ping the map mid-charge, and the Charge will attempt to steer (at a set, slow rate) towards the direction of the ping
Time Wall: Ability grants barrier health to all allies who pass through, once per wall
Barrage: +25% projectiles, -25% duration
Storm Cloud: Lightning bolt is charged, +1 charge, 4s charge cooldown, resets charges on next Storm Cloud cast
Slice And Dice: Maintains momentum while airborne and resets airjump and dash limit
Audience Participation: Imbue the Copy with Patron's Gift.
Shocking Reanimation: Can accelerate the reanimation to activate twice as fast, but give back 25% less total health
Assassinate: Can overcharge over 2 additional seconds to gain bonus damage and ultimately pierce through walls up to a certain range for reduced damage
The Cube: Targets in the cube can slowly move (similar to ethereal shift), increased healrate spirit scaling from 0.14 to 0.24
Petrifying Bola: 10% of damage blocked by Petrify is instead dealt over 5 seconds once Petrify ends
Binding Word: Now cast at the ground, affecting up to 3 enemy heroes in its area. Enemies entering the area after it's been cast but before the trap is sprung are not affected.
Full Auto: Shares full firerate bonus, gives affected minions a 25% damage boost to their attacks, and shares T3's lifesteal
Crimson Slash: Deals additional damage to all enemies hit for each enemy hit at once, reduced bonus from non-heroes. Can heal from non-heroes at a reduced amount
Functionally, Patron's Gift would be a reward from completing some sort of new neutral objective, similar to the Urn and Midboss. 1-2 heroes on the winning team would be granted Patron's Gift, allowing them to imbue one of their 4 abilities of choice with the Gift.
Depending on the ability imbued, it will gain a tailor-made bonus that alters or otherwise improves playstyles revolving around that ability, somewhat like a max AP upgrade. Most importantly, these are at least somewhat transformative changes, not just cooldown or damage buffs.
Here is just one possible example for every hero:
Infernal Resilience: Regeneration takes 15 seconds instead of 20 and also heals nearby allies for as much
Sticky Bomb: Can now be tossed as a projectile, being debuff-removed causes it to detonate early
Bashdown: Builds up additional melee damage the longer Billy is in the air after initially pressing the ability key
Gloom Bombs: Is now a charged ability, +1 charge
Hotel Guest: Allies can be targeted instead with self-cast, placing them in a comfy Hotel room where their cooldowns and health rapidly regenerate. Upon returning, they gain temporary unstoppability. There is an elevator at a conveniently close location upon entering, should they wish to leave early.
Eternal Night: +1 Targets, +50m range, -1,5m vision for victims
Kinetic Pulse: Now brings and affects friendly minions as well, granting them 2x the firerate bonus and provides an additional +25% movespeed to all affected allies
Spirit Snare: -1s arming time, being detonated with Charged Shot deals 50% of Charged Shot's damage in Spirit Snare's radius
Sleep Dagger: Applies a 0.3s stun on hit and pierces through all targets
Bounce Pad: Allies can now also perform the explosion on landing from a bounce, once per pad.
Afterburn: Afterburn spreads between enemies on contact
Air Drop: No longer disarms or applies -50% outgoing damage to carried allies
Frozen Shelter: Friendly objectives and full-health allies gain barrier equivalent to the healrate of Frozen Shelter while frozen. Barriers begin dissipating at the same rate 1 second after it ends.
Life Drain: No longer slows, damage to heal ratio increased from 80% to 100% against enemies and 150% on allies
Death Slam: Enemies connected by Death Slam are automatically hit by an instance of Flog
Spectral Wall: +100% Height, +4 wall segments
Sanguine Retreat: +1 recast per use
Traveler: Also grants +30 Spirit power and buffs T2 to apply to all allies in a 20m radius instead of only the Traveler target
Sand Blast: Also limits enemy's vision range to 15m during the duration, +1s duration
Rallying Charge: Paige can ping the map mid-charge, and the Charge will attempt to steer (at a set, slow rate) towards the direction of the ping
Time Wall: Ability grants barrier health to all allies who pass through, once per wall
Barrage: +25% projectiles, -25% duration
Storm Cloud: Lightning bolt is charged, +1 charge, 4s charge cooldown, resets charges on next Storm Cloud cast
Slice And Dice: Maintains momentum while airborne and resets airjump and dash limit
Audience Participation: Imbue the Copy with Patron's Gift.
Shocking Reanimation: Can accelerate the reanimation to activate twice as fast, but give back 25% less total health
Assassinate: Can overcharge over 2 additional seconds to gain bonus damage and ultimately pierce through walls up to a certain range for reduced damage
The Cube: Targets in the cube can slowly move (similar to ethereal shift), increased healrate spirit scaling from 0.14 to 0.24
Petrifying Bola: 10% of damage blocked by Petrify is instead dealt over 5 seconds once Petrify ends
Binding Word: Now cast at the ground, affecting up to 3 enemy heroes in its area. Enemies entering the area after it's been cast but before the trap is sprung are not affected.
Full Auto: Shares full firerate bonus, gives affected minions a 25% damage boost to their attacks, and shares T3's lifesteal
Crimson Slash: Deals additional damage to all enemies hit for each enemy hit at once, reduced bonus from non-heroes. Can heal from non-heroes at a reduced amount