come219
Member
Original Concept found on reddit here:
Passive
Current Souls provide = % gun damage
Unreliable souls = % fire rate
Souls spent = regenerating shield based on spent souls
Souls lost or sold = % bonus spirit (lost souls as in souls lost from dropped bag or denied from enemy. Sold as in when you sell an item)
Souls secured = % movement speed bonus
Stacks-based passive that provides bonuses alternatively to spending souls. Encourages mega-levels of farming to get damage or selling items to get damage.
Passive
Current Souls provide = % gun damage
Unreliable souls = % fire rate
Souls spent = regenerating shield based on spent souls
Souls lost or sold = % bonus spirit (lost souls as in souls lost from dropped bag or denied from enemy. Sold as in when you sell an item)
Souls secured = % movement speed bonus
Stacks-based passive that provides bonuses alternatively to spending souls. Encourages mega-levels of farming to get damage or selling items to get damage.