Passive Ability that lets the user scale using their spent souls, lost souls, unreliable souls and available souls.

come219

Member
Original Concept found on reddit here:

Passive

Current Souls provide = % gun damage

Unreliable souls = % fire rate

Souls spent = regenerating shield based on spent souls

Souls lost or sold = % bonus spirit (lost souls as in souls lost from dropped bag or denied from enemy. Sold as in when you sell an item)

Souls secured = % movement speed bonus


Stacks-based passive that provides bonuses alternatively to spending souls. Encourages mega-levels of farming to get damage or selling items to get damage.
 
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