bisexual werewolf slayer
New member
Bebop feels held back by the way his hook can make a fight 6v5 right from the start. Positioning is so important in Deadlock.
And every moba having "hook guy" is kind of boring.
I think hook could be weakened a bit, in order to improve Bebops 1 or 4 or just his stats better.
So what if...

Bebop shoots himself at the enemies, then grabs what he hits and pulls them back?
This is largely the same as a hook, but a few key differences
-Collision from Bebop's larger body, which could be used to your advantage to push away from a corner to change the direction a bit, but would mostly stop grabs through keyholes.
-Easier to see the "hook" coming. But also easier for allies to see and prepare for.
-Slowing Hex an other slows should reasonably be slowing Bebop's hook range then (and speed ups like Heroic Aura increasing it)
-Probably the biggest one: good timing of curse can be used to make Bebop wind up stuck without pulling the ally back. (Could also potentially self-silence to stop it? depends if Valve makes silence stop it, or only curse, but Fury Trance interaction could be interesting)
As for how to buff 1 or 4, idk I just know Bebop is in a weird spot because of how strong he is in low skill games, and weak in high skill ones, and I feel this would lead down the path to balancing out his design.
R just being a shorter cooldown would be really nice since it's nice to farm with. Or could give Steam Vents back to it.
I'm on board with the whole reworking bomb stacks too, though I'm not sure how. A stronger 1 and 4 would be nice with 2 and 3 weaker. I just think the hero design has way more potential than being the character that the hook, that every moba has, and the growing stacks, that every moba has, is holding him back.
1 could be changed to Bebop's upper body spinning and knocking up enemies. The more enemies hit, the more spins it does and more knockups it keeps doing. Call it the Potential Booking Machine instead. Or it could be changed to a One-Two grapple into punch.
And every moba having "hook guy" is kind of boring.
I think hook could be weakened a bit, in order to improve Bebops 1 or 4 or just his stats better.
So what if...

Bebop shoots himself at the enemies, then grabs what he hits and pulls them back?
This is largely the same as a hook, but a few key differences
-Collision from Bebop's larger body, which could be used to your advantage to push away from a corner to change the direction a bit, but would mostly stop grabs through keyholes.
-Easier to see the "hook" coming. But also easier for allies to see and prepare for.
-Slowing Hex an other slows should reasonably be slowing Bebop's hook range then (and speed ups like Heroic Aura increasing it)
-Probably the biggest one: good timing of curse can be used to make Bebop wind up stuck without pulling the ally back. (Could also potentially self-silence to stop it? depends if Valve makes silence stop it, or only curse, but Fury Trance interaction could be interesting)
As for how to buff 1 or 4, idk I just know Bebop is in a weird spot because of how strong he is in low skill games, and weak in high skill ones, and I feel this would lead down the path to balancing out his design.
R just being a shorter cooldown would be really nice since it's nice to farm with. Or could give Steam Vents back to it.
I'm on board with the whole reworking bomb stacks too, though I'm not sure how. A stronger 1 and 4 would be nice with 2 and 3 weaker. I just think the hero design has way more potential than being the character that the hook, that every moba has, and the growing stacks, that every moba has, is holding him back.
1 could be changed to Bebop's upper body spinning and knocking up enemies. The more enemies hit, the more spins it does and more knockups it keeps doing. Call it the Potential Booking Machine instead. Or it could be changed to a One-Two grapple into punch.
Last edited: