luke.iswim
Member
Pretty not fun to play my character to the best of my ability and get parried in a situation where I literally should not be able to. It's obvious from the footage but I'll describe for clarity.
Abrams's ability "Shoulder Charge" stuns heroes when he runs them into a wall. Early in the game, you can get a free light melee off of this interaction. What happens here is that Yamato parries just before the shoulder charge connects. But because of bug, parries are not interrupted by stuns. This means I die for making the correct choice to maximize my damage.
Fun fact: This is not a new bug! Somehow we can program that abilities get interrupted by stuns, but not parries. Come on now.
Abrams's ability "Shoulder Charge" stuns heroes when he runs them into a wall. Early in the game, you can get a free light melee off of this interaction. What happens here is that Yamato parries just before the shoulder charge connects. But because of bug, parries are not interrupted by stuns. This means I die for making the correct choice to maximize my damage.
Fun fact: This is not a new bug! Somehow we can program that abilities get interrupted by stuns, but not parries. Come on now.